..
affine
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
atlas
internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. ( #1996 )
2022-02-24 02:27:50 +09:00
buffered
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
cbackend
internal/cbackend: bug fix: compile error again
2022-02-06 19:07:17 +09:00
clock
internal/clock: Rename UncappedTPS -> SyncWithFPS
2021-07-22 22:46:24 +09:00
debug
graphicscommand: Dump internal image info on the debug mode
2021-08-05 01:16:42 +09:00
devicescale
internal/uidriver/glfw: Clear the device scale cache when monitors are changed
2021-09-15 13:04:38 +09:00
gamepad
internal/gamepad: fix SetWindowLongPtrW crash on 32-bit Windows ( #1999 )
2022-02-23 23:18:20 +09:00
gamepaddb
internal/gamepaddb: allow the standard layout mapping for any platforms
2022-02-06 03:38:02 +09:00
glfw
internal/glfw: refactoring: keep the original API when possible
2022-02-09 19:36:47 +09:00
graphics
internal/atlas, initernal/graphics: Better buffer size calculation
2021-10-31 17:20:39 +09:00
graphicscommand
internal/graphicsdriver/metal: call PresentDrawable only when necessary
2022-02-22 01:37:13 +09:00
graphicsdriver
internal/graphicsdriver/metal: invert Y at the vertex shader
2022-02-27 01:53:03 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
internal/jsutil: Optimization: Avoid using empty interface{} conversions
2021-10-30 18:53:21 +09:00
mipmap
ebiten: refactoring: remove setScreenClearedEveryFrame
2022-02-13 20:40:46 +09:00
packing
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
png
internal/png: Regenerate
2021-08-28 03:14:54 +09:00
processtest
all: reorder build tags in an alphabetical order
2022-02-08 15:49:15 +09:00
restorable
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
shader
internal/shader: ban the operator div on a matrix
2022-01-21 03:37:34 +09:00
shaderir
internal/shaderir: bug fix: test failures
2022-01-12 01:57:06 +09:00
testing
Remove flock from the tests
2021-08-22 18:34:35 +09:00
thread
internal/thread: bug fix: do not close 'terminate' channel
2022-01-05 17:21:53 +09:00
ui
internal/graphicsdriver/metal: invert Y at the vertex shader
2022-02-27 01:53:03 +09:00
vibrate
internal/ui: separate 'vibrate' part to internal/vibrate
2022-02-08 14:48:55 +09:00