.builds
.builds: remove or replace GLU lib
2023-07-22 01:33:42 +09:00
.github
.github/workflows: update wasmbrowsertest
2024-04-30 00:45:00 +09:00
audio
audio/mp3, audio/vorbis, audio/wav: add comments about cache
2024-05-04 17:30:18 +09:00
cmd /ebitenmobile
all: replace execabs with os/exec
2024-05-03 23:39:38 +09:00
colorm
ebiten: move the builtin shader to internal/builtinshader
2024-04-20 21:23:37 +09:00
ebitenutil
ebitenutil: close an HTTP response body ( #2971 )
2024-04-29 09:43:11 +09:00
examples
examples/shaderprecomp/metallib: stop using errgroup
2024-05-06 17:25:21 +09:00
exp /textinput
exp/textinput: bug fix: go-vet error
2024-04-04 12:41:11 +09:00
inpututil
internal/hook: rename hooks -> hook
2023-10-06 13:58:00 +09:00
internal
internal/graphicsdriver/metal/mtl: add comments
2024-05-06 22:07:16 +09:00
misc
misc: update README
2022-05-26 00:05:31 +09:00
mobile
ebiten: add KeyIntlBackslash
2024-03-12 12:49:02 +09:00
shaderprecomp
shaderprecomp: implement for Windows
2024-05-06 16:03:57 +09:00
text
text/v2: refactoring
2024-04-21 22:46:51 +09:00
vector
vector: allow NonZero for AppendVerticesAndIndicesForStroke
2024-03-23 18:51:25 +09:00
.gitignore
shaderprecomp: implement for Windows
2024-05-06 16:03:57 +09:00
blend.go
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md
update CODE_OF_CONDUCT.md
2023-09-05 22:35:13 +09:00
colorm.go
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
colorscale.go
ebiten: add ColorScale.ScaleWithColorScale
2023-06-30 18:19:40 +09:00
compositemode.go
ebiten: separate graphics.go into compositemode.go and it
2023-03-14 00:45:10 +09:00
CONTRIBUTING.md
all: fix typos ( #2859 )
2023-12-08 13:35:52 +09:00
cursor.go
ebiten: add more cursor shapes
2023-07-23 00:49:45 +09:00
doc.go
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
2024-03-30 20:08:06 +09:00
ebiten_test.go
internal/ui: bug fix: wrong property names were specified
2024-04-30 23:32:54 +09:00
export_test.go
internal/ui: move the error handlings to the ui package
2022-03-20 16:26:26 +09:00
gameforui.go
all: use atomic.Bool instead of atomic.Store/LoadUint32
2024-04-29 21:16:01 +09:00
gamepad.go
ebiten: add type GamepadAxisType
2023-12-25 02:02:56 +09:00
generate.go
Bug fix: some generators did not work due to a lacked package
2020-03-23 01:36:21 +09:00
genkeys.go
ebiten: rename BuildTag -> BuildConstraints
2024-03-27 14:50:09 +09:00
geom_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
geom.go
ebiten: fixes a typo ( #1930 )
2022-01-05 15:06:41 +09:00
go.mod
all: update golang.org/x/sys to v0.20.0
2024-05-06 22:11:27 +09:00
go.sum
all: update golang.org/x/sys to v0.20.0
2024-05-06 22:11:27 +09:00
graphics.go
all: add files for PlayStation 5
2023-10-16 00:54:08 +09:00
image_test.go
ebiten: guarantee invalid color values are not clamped
2024-03-13 12:03:44 +09:00
image.go
ebiten: guarantee invalid color values are not clamped
2024-03-13 12:03:44 +09:00
imagedumper.go
ebiten: bug fix: wrong screenshot file names
2023-11-16 22:58:38 +09:00
imagetobytes_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
imagetobytes.go
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
2020-07-03 03:01:48 +09:00
input.go
ebiten: remove old comments
2024-02-03 19:15:39 +09:00
keys.go
ebiten: add KeyIntlBackslash
2024-03-12 12:49:02 +09:00
LICENSE
Adjust LICENSE file
2017-01-30 18:57:49 +09:00
monitor.go
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
2024-03-23 23:32:43 +09:00
mousebuttons.go
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
2022-11-27 13:51:09 +09:00
README.md
all: update README for new packages
2024-03-29 13:37:08 +09:00
run_mobile.go
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
run.go
all: use atomic.Bool instead of atomic.Store/LoadUint32
2024-04-29 21:16:01 +09:00
shader_test.go
internal/shader: bug fix: need to covert constant type correctly for assignments
2024-03-23 15:08:34 +09:00
shader.go
ebiten: move the builtin shader to internal/builtinshader
2024-04-20 21:23:37 +09:00
vibrate.go
ebiten: typo
2022-09-24 09:37:59 +09:00
window.go
all: use atomic.Bool instead of atomic.Store/LoadUint32
2024-04-29 21:16:01 +09:00