..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
buffered
ebiten: performance improvement by reducing allocations of []float32
2022-12-03 21:53:56 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
all: update URLs in comments
2022-11-21 01:46:50 +09:00
cocoa
internal/ui: bug fix: FPS drop on fullscreen on macOS 13
2022-12-16 02:59:06 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
internal/glfw: do not panic for an error at Monitor.GetContentScale
2022-12-08 13:39:19 +09:00
gamepad
internal/gamepad: use RegisterLibFunc ( #2465 )
2022-11-21 00:24:27 +09:00
gamepaddb
internal/gamepaddb: update gamepad db
2022-12-12 02:50:58 +09:00
glfw
internal/glfw: do not panic for an error at Monitor.GetContentScale
2022-12-08 13:39:19 +09:00
glfwwin
internal/glfwwin: ignore an error ERROR_SUCCESS for all Windows APIs
2022-12-08 12:33:52 +09:00
graphics
all: speed optimization
2022-12-03 23:09:41 +09:00
graphicscommand
internal/graphicscommand: remove unnecessary type parameters
2022-12-10 00:43:41 +09:00
graphicsdriver
internal/graphicsdriver/directx: change the default feature level to 11_0
2022-12-07 21:16:47 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
all: allow integer uniform variables for Kage shaders
2022-11-13 01:49:24 +09:00
microsoftgdk
internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
2022-11-05 02:31:28 +09:00
mipmap
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
nintendosdk
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
packing
internal/packing: bug fix: wrong logic for extending a page
2022-11-12 17:42:17 +09:00
png
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
processtest
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
restorable
ebiten: performance improvement by reducing allocations of []float32
2022-12-03 21:53:56 +09:00
shader
all: update URLs in comments
2022-11-21 01:46:50 +09:00
shaderir
all: speed optimization
2022-12-03 23:09:41 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
ui
internal/ui: bug fix: input state should be reset for each tick, not frame
2022-12-20 10:07:19 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00