ebiten/internal/ui
Hajime Hoshi 5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
..
hideconsole_notwindows.go ui: Rename files 2017-05-13 19:50:40 +09:00
hideconsole_windows.go Fix misspelling 2017-07-23 22:50:18 +09:00
ui_glfw.go audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
ui_js.go audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
ui_mac.go Add internal/devicescale 2018-01-03 05:22:56 +09:00
ui_mobile.go audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
ui_unix.go Rename files _xwindow.go to _unix.go 2018-01-03 23:38:47 +09:00
ui_windows.go Add internal/devicescale 2018-01-03 05:22:56 +09:00
ui.go ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00