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5976e4bbbc
Before this change, the audio is suspended when the game stops for 1/12[s]. However, as game often stops for more than 1/12[s] especially on mobiles, this implemntation caused some audio glitches. This change fixes this problem by re-implementing suspending/ resumeing audio by detecting the window is active/focused or not. |
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hideconsole_notwindows.go | ||
hideconsole_windows.go | ||
ui_glfw.go | ||
ui_js.go | ||
ui_mac.go | ||
ui_mobile.go | ||
ui_unix.go | ||
ui_windows.go | ||
ui.go |