..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
internal/atlas: bug fix: possible overflowing on 32bit machines
2023-08-19 01:50:42 +09:00
buffered
internal/buffer: refactoring
2023-02-26 02:20:07 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
all: update URLs in comments
2022-11-21 01:46:50 +09:00
cocoa
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
file
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
gamepad
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
2023-08-26 14:54:14 +09:00
gamepaddb
cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment ( #2596 )
2023-03-12 22:32:30 +09:00
glfw
ebiten: add AppendDroppedFiles
2023-01-22 17:22:25 +09:00
goglfw
internal/goglfw: use platform agnostic functions for context_windows.go ( #2570 )
2023-02-10 02:35:17 +09:00
graphics
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
graphicscommand
ebiten: update comments
2023-03-14 13:07:40 +09:00
graphicsdriver
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
2023-08-26 14:54:14 +09:00
hooks
jsutil
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
packing
internal/packing: fix the comment
2023-02-28 21:45:58 +09:00
png
go generate
2023-03-15 03:18:28 +09:00
processtest
internal/ui: bug fix: setRunning(true) must be called after the main thread is set
2023-09-02 04:26:38 +09:00
restorable
internal/restorable: refactoring
2023-03-10 22:29:59 +09:00
shader
internal/shader: bug fix: a swizzling 'r' didn't work for vec2
2023-04-23 21:29:47 +09:00
shaderir
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
all: separate the rendering thread from the main thread
2022-12-30 22:57:34 +09:00
ui
internal/ui: bug fix: setRunning(true) must be called after the main thread is set
2023-09-02 04:26:38 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00