.. |
api_windows.go
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internal/ui: bug fix: compile error
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2022-12-13 02:38:45 +09:00 |
context.go
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internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
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2023-07-30 03:50:49 +09:00 |
egl_nintendosdk.go
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all: update OpenGL version from 2.1 to 3.2
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2023-04-23 14:25:36 +09:00 |
globalstate.go
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ebiten: add RunGameWithOptions to specify graphics library
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2022-12-09 21:27:31 +09:00 |
graphics.go
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internal/ui: bug fix: the env variable should be used only when the library is not specified
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2022-12-29 15:44:55 +09:00 |
hideconsole_notwindows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
hideconsole_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
image.go
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internal/graphics: enable to specify regions for each source image
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2023-08-27 21:15:01 +09:00 |
init_nintendosdk.cpp
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:12:36 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/ui: bug fix: disable global functions after the game termination
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2023-09-02 15:38:41 +09:00 |
input_js.go
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internal/ui: bug fix: the original cursor position was not scaled correctly
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2023-07-05 09:24:29 +09:00 |
input_mobile.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
input_nintendosdk.cpp
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
input_nintendosdk.h
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internal/ui: bug fix: compile error on the testing CI
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2023-01-01 18:01:14 +09:00 |
input.go
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ebiten: implement DroppedFiles to replace AppendDroppedFiles
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2023-01-25 14:27:11 +09:00 |
keys_glfw.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys_js.go
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internal/ui: remove old Edge browser support
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2022-12-16 22:56:36 +09:00 |
keys_mobile.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys.go
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internal/ui: stop panicking at Key.String
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2022-12-25 00:33:08 +09:00 |
monitor_glfw.go
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internal/ui: refactoring: add monitor_glfw.go
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2023-09-16 00:16:00 +09:00 |
notprofile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
run_glfw_notsinglethread.go
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internal/ui: bug fix: setRunning(true) must be called after the main thread is set
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2023-09-02 04:24:51 +09:00 |
run_glfw_singlethread.go
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
shader.go
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Revert "ebiten: panic if a non-existent uniform variable name is given"
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2023-08-24 14:15:19 +09:00 |
ui_android.go
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internal/graphicsdriver/opengl: remove SetGomobileGLContext
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2022-11-13 15:07:14 +09:00 |
ui_glfw_darwin.go
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internal/ui: refactoring: add monitor_glfw.go
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2023-09-16 00:16:00 +09:00 |
ui_glfw_linbsd.go
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internal/ui: refactoring: add monitor_glfw.go
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2023-09-16 00:16:00 +09:00 |
ui_glfw_windows.go
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internal/ui: refactoring: add monitor_glfw.go
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2023-09-16 00:16:00 +09:00 |
ui_glfw.go
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internal/ui: refactoring: add monitor_glfw.go
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2023-09-16 00:16:00 +09:00 |
ui_ios.go
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internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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2022-11-15 01:53:20 +09:00 |
ui_js.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
ui_mobile.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
ui_nintendosdk.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
ui.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
window_glfw.go
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internal/ui: bug fix: disable global functions after the game termination
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2023-09-02 15:38:41 +09:00 |
window.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |