ebiten/internal
2020-02-09 04:53:26 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
buffered buffered: Bug fix: ebiten.Run must be called from the main thread 2020-02-09 04:53:26 +09:00
clock clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver ui: Add IsForeground API to glfw driver (#1058) 2020-01-16 10:47:23 +09:00
glfw ui: Add GamepadGUID and GamepadName functions (#1035) 2020-01-09 22:11:32 +09:00
graphics graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
graphicscommand graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
graphicsdriver graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers 2020-01-02 16:27:51 +09:00
mipmap graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
packing Typo Corrections from https://goreportcard.com/ (#1042) 2020-01-01 23:59:56 +09:00
png png: Add stdlibfuzz.go 2019-11-26 00:13:50 +09:00
restorable graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
shareable graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver uidriver/js: Ensure that the checking-audio loop is finished when the game is finished 2020-02-09 03:39:08 +09:00
web web: Bug fix: iPad was not recognized as iOS 2019-11-10 16:52:49 +09:00