ebiten/internal/ui
2024-04-06 20:40:10 +02:00
..
api_windows.go all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
context.go Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame" 2024-03-26 13:10:00 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image.go Saving 2024-04-05 20:39:14 +02:00
init_nintendosdk.cpp all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go internal/ui: refactoring 2024-03-03 23:27:02 +09:00
input_js.go internal/ui: bug fix: reset some input states on blur events on browsers 2024-03-24 16:03:17 +09:00
input_mobile.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_playstation5.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
keys_js.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
monitor_glfw.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_notsinglethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run_singlethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run.go internal/ui: remove renderThread 2024-01-02 17:14:38 +09:00
screensizeinfullscreen_js.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
screensizeinfullscreen_notjs.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader.go ebiten: replace (*ebiten.Shader).Dispose with Deallocate 2023-11-03 16:25:18 +09:00
ui_android.go exp/textinput: use native pixels for a candidate window position 2024-03-03 23:35:34 +09:00
ui_darwin.go internal/ui: refactoring 2024-03-03 23:27:02 +09:00
ui_glfw.go internal/ui: bug fix: a window was shown unexpectedly at start-up 2024-04-07 02:55:48 +09:00
ui_ios.go exp/textinput: use native pixels for a candidate window position 2024-03-03 23:35:34 +09:00
ui_js.go internal/ui: bug fix: reset some input states on blur events on browsers 2024-03-24 16:03:17 +09:00
ui_linbsd.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
ui_mobile.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
ui_nintendosdk.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
ui_playstation5.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
ui_windows.go internal/ui: refactoring 2024-03-03 23:27:02 +09:00
ui.go Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame" 2024-03-26 13:10:00 +09:00
window_glfw.go internal/ui: refactoring 2024-03-03 23:27:02 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00