ebiten/internal
Pedro Tiple 6fafe734da
internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895)
This change allows increasing ShaderImageCount without breaking the image display.
Simply made the uniform processing dynamic based on ShaderImageCount.
2024-01-26 13:03:04 +09:00
..
affine all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
atlas all: remove the comments about restorable 2024-01-13 20:00:01 +09:00
beforemaintest internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
buffered internal/buffered: fix comments 2024-01-17 04:19:07 +09:00
builtinshader all: rename arguments in Fragment 2023-09-21 01:35:57 +09:00
clock all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
cocoa internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
debug internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly 2023-08-26 03:38:37 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
gamepaddb internal/gamepaddb: refactoring 2023-12-24 23:41:44 +09:00
glfw internal/glfw: change the default client API to No-API 2023-12-21 04:05:13 +09:00
graphics all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
graphicscommand internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895) 2024-01-26 13:03:04 +09:00
graphicsdriver internal/ui: bug fix: need to sleep when swapping buffers is skipped 2024-01-24 12:20:30 +09:00
hook internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/mipmap: use a better image size 2024-01-18 16:10:15 +09:00
packing internal/packing: rename a function 2024-01-13 17:42:51 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: remove an empty line 2023-11-19 17:01:00 +09:00
shader internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
shaderir internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
testing all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
thread internal/thread: fix comments 2023-12-23 23:23:52 +09:00
ui internal/ui: bug fix: need to sleep when swapping buffers is skipped 2024-01-24 12:20:30 +09:00
vettools internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
vibrate all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
winver internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00