Pedro Tiple
6fafe734da
internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount ( #2895 )
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This change allows increasing ShaderImageCount without breaking the image display.
Simply made the uniform processing dynamic based on ShaderImageCount.
2024-01-26 13:03:04 +09:00
Hajime Hoshi
8551cd350f
internal/ui: bug fix: need to sleep when swapping buffers is skipped
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Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
006f14ac19
internal/graphicsdriver/playstation5: bug fix: link error
2024-01-22 00:14:00 +09:00
Hajime Hoshi
52e0f10ff7
internal/graphicsdriver/playstation5: bug fix: compile error
2024-01-22 00:05:02 +09:00
Hajime Hoshi
f0509096f8
internal/graphicsdriver/playstation5: add ebitengine_IsErrorNil
2024-01-21 23:54:02 +09:00
Hajime Hoshi
e0ccd013ac
internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits
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As depth was always 0, there was not an actual problem.
2024-01-21 21:43:09 +09:00
Hajime Hoshi
5887142da7
internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
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Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.
Updates #2883
2024-01-19 18:29:47 +09:00
Hajime Hoshi
f27402ee44
internal/mipmap: use a better image size
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Unnecessarily big images were used since 4 years go
(f8956941b7
). Use a better small image
for mipmaps.
2024-01-18 16:10:15 +09:00
Hajime Hoshi
e39c50c296
internal/graphicsdriver/metal: add comments
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Updates #2880
Updates #2883
2024-01-17 20:51:32 +09:00
Hajime Hoshi
055db234a1
internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
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Closes #2883
2024-01-17 18:57:50 +09:00
Hajime Hoshi
2ec5c788ab
internal/buffered: fix comments
2024-01-17 04:19:07 +09:00
Hajime Hoshi
cef272f638
internal/buffered: refactoring
2024-01-17 00:20:12 +09:00
Hajime Hoshi
3cbc1870bf
internal/buffered: update pixels instead of dotsBuffer when possible
2024-01-17 00:18:06 +09:00
Hajime Hoshi
26e2748732
internal/buffered: bug fix: check errors from ReadPixels
2024-01-16 13:26:31 +09:00
Hajime Hoshi
2f894cb311
internal/buffered: move tests to internal/beforemaintest
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Also, this change moves TestUnsyncedPixels to buffered_test.
2024-01-16 13:07:10 +09:00
Hajime Hoshi
7b3eae3dcb
internal/ui: reland: move dotsBuffer from internal/ui.Image to internal/buffered.Image
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This is a reland of fb426cd0dd
.
This is a refactoring as 'caching' things should be in internal/buffered,
but also this is a performance optimization to make pixels and dotsBuffer
work well together.
2024-01-16 12:45:43 +09:00
Hajime Hoshi
b2759b66f9
Revert "internal/ui: move dotsBuffer from internal/ui.Image to internal/buffered.Image"
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This reverts commit fb426cd0dd
.
Reason: processtest (TestPrograms/issue2089) failed (flaky)
2024-01-16 02:56:24 +09:00
Hajime Hoshi
fb426cd0dd
internal/ui: move dotsBuffer from internal/ui.Image to internal/buffered.Image
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This is a refactoring as 'caching' things should be in internal/buffered,
but also this is a performance optimization to make pixels and dotsBuffer
work well together.
2024-01-16 02:08:41 +09:00
Hajime Hoshi
a0cb0d0568
internal/graphicsdriver/playstation5: use message to detect errors
2024-01-14 22:18:12 +09:00
Hajime Hoshi
00e67b8419
internal/graphicsdriver/playstation5: improve error handlings
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Updates #2799
2024-01-14 00:42:13 +09:00
Hajime Hoshi
7f396f72de
all: remove the comments about restorable
2024-01-13 20:00:01 +09:00
Hajime Hoshi
c404b448aa
internal/restorable: integrate the implementation into internal/atlas
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Closes #805
2024-01-13 19:59:57 +09:00
Hajime Hoshi
812cd494de
internal/restorable: remove Image
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Updates #805
2024-01-13 19:33:04 +09:00
Hajime Hoshi
59896e4447
internal/restorable: integrate Image functions into internal/atlas
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Updates #805
2024-01-13 19:27:14 +09:00
Hajime Hoshi
6151fd313f
internal/restorable: integrate Image.Extend into internal/atlas
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Updates #805
2024-01-13 19:15:47 +09:00
Hajime Hoshi
6cc8150185
internal/restorable: integrate Image.WritePixels into internal/atlas
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Updates #805
2024-01-13 19:05:19 +09:00
Hajime Hoshi
3ee905bc4d
internal/restorable: integrate Image.DrawTriangles into internal/atlas
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Updates #805
2024-01-13 18:52:06 +09:00
Hajime Hoshi
bfa2c460a2
internal/restorable: integrate Shader.Dispose into internal/atlas
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Updates #805
2024-01-13 18:40:31 +09:00
Hajime Hoshi
2a465c2d0b
internal/atlas: bug fix: do not pass nil to WritePixels
2024-01-13 18:33:02 +09:00
Hajime Hoshi
81e1104613
internal/restorable: refactoring
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Updates #805
2024-01-13 18:19:48 +09:00
Hajime Hoshi
e804f9e58c
internal/restorable: integrate ReadPixels into internal/atlas
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Updates #805
2024-01-13 18:19:43 +09:00
Hajime Hoshi
c5d0ec3de7
internal/restorable: integrate some functions into internal/atlas
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Updates #805
2024-01-13 18:05:42 +09:00
Hajime Hoshi
21ef462c37
internal/restorable: remove ImageType
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Updates #805
2024-01-13 18:03:39 +09:00
Hajime Hoshi
d906dc3a21
internal/packing: rename a function
2024-01-13 17:42:51 +09:00
Hajime Hoshi
3651d73e0b
internal/atlas: move some functions in internal/restorable to internal/atlas
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Updates #805
2024-01-13 14:05:24 +09:00
Hajime Hoshi
f610cb5724
internal/restorable: move SwapBuffers to internal/atlas
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Updates #805
2024-01-09 04:55:26 +09:00
Hajime Hoshi
7c9266d8b6
internal/restorable: move DumpImages to internal/atlas
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Updates #805
2024-01-09 04:50:22 +09:00
Hajime Hoshi
fdf36026ae
internal/atlas: add special backends to theBackends for consistency
2024-01-09 04:39:15 +09:00
Hajime Hoshi
fe0b33db58
internal/atlas: improve deallocation
2024-01-09 04:31:23 +09:00
Hajime Hoshi
8c2d4e1408
internal/restorable: remove ImageTypeRestorable
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Updates #805
2024-01-09 03:35:32 +09:00
Hajime Hoshi
4f3e00ec3a
internal/restorable: remove unnecessary functions and variables around shaders
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Updates #805
2024-01-09 03:23:13 +09:00
Hajime Hoshi
8169253a57
internal/restorable: remove unused functions and variables
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Updates #805
2024-01-09 02:56:15 +09:00
Hajime Hoshi
f3206721a3
internal/restorable: remove alwaysReadPixelsFromGPU
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Updates #805
2024-01-09 02:43:09 +09:00
Hajime Hoshi
afe3f7a8ff
internal/restorable: remove drawTrianglesHistoryItem
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Updates #805
2024-01-09 02:40:27 +09:00
Hajime Hoshi
5a36b4bb48
internal/graphicsdriver/opengl/gl: remove IsTexture
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Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7
internal/graphicsdriver: remove Image.IsInvalidated
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Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
a19f079da8
internal/graphicsdriver/playstation5: remove NeedsRestoring
2024-01-09 00:26:01 +09:00
Hajime Hoshi
c08a2193a9
internal/restorable: remove the case when the restoring is needed
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Updates #805
2024-01-09 00:20:35 +09:00
Hajime Hoshi
771e5685f8
internal/graphicsdriver: remove NeedsRestoring()
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Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896
cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
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setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
2024-01-08 20:13:13 +09:00