.. |
api_windows.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
context.go
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internal/hook: rename hooks -> hook
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2023-10-06 13:58:00 +09:00 |
egl_nintendosdk.go
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all: update OpenGL version from 2.1 to 3.2
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2023-04-23 14:25:36 +09:00 |
globalstate.go
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ebiten: add RunGameWithOptions to specify graphics library
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2022-12-09 21:27:31 +09:00 |
graphics.go
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internal/ui: bug fix: the env variable should be used only when the library is not specified
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2022-12-29 15:44:55 +09:00 |
hideconsole_notwindows.go
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internal/ui: remove unnecessary build tags
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2023-10-09 23:39:06 +09:00 |
hideconsole_windows.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
image.go
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internal/graphicsdriver: replace Region with image.Rectangle (#2791)
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2023-09-28 14:29:55 +09:00 |
init_nintendosdk.cpp
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:12:36 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/glfw: merge internal/cglfw into internal/glfw
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2023-10-07 23:59:55 +09:00 |
input_js.go
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internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
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2023-09-17 18:38:00 +09:00 |
input_mobile.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
input_nintendosdk.cpp
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
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internal/ui: bug fix: native APIs must be called from the main thread
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2023-09-17 15:14:57 +09:00 |
input_nintendosdk.h
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internal/ui: bug fix: compile error on the testing CI
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2023-01-01 18:01:14 +09:00 |
input.go
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internal/ui: use float64 for cursor positions internally
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2023-09-17 03:43:18 +09:00 |
keys_glfw.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys_js.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys_mobile.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
monitor_glfw.go
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internal/glfw: merge internal/goglfw into internal/glfw
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2023-10-05 03:09:51 +09:00 |
notprofile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
run_glfw_notsinglethread.go
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internal/ui: bug fix: setRunning(true) must be called after the main thread is set
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2023-09-02 04:24:51 +09:00 |
run_glfw_singlethread.go
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
shader.go
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Revert "ebiten: panic if a non-existent uniform variable name is given"
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2023-08-24 14:15:19 +09:00 |
ui_android.go
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internal/ui: move impls for device scale to internal/ui for mobiles
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2023-09-24 15:29:14 +09:00 |
ui_darwin.go
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internal/ui: rename files
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2023-10-11 02:03:58 +09:00 |
ui_glfw.go
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internal/glfw: merge internal/cglfw into internal/glfw
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2023-10-07 23:59:55 +09:00 |
ui_ios.go
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internal/ui: move impls for device scale to internal/ui for mobiles
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2023-09-24 15:29:14 +09:00 |
ui_js.go
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internal/hook: rename hooks -> hook
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2023-10-06 13:58:00 +09:00 |
ui_linbsd.go
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internal/ui: rename files
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2023-10-11 02:03:58 +09:00 |
ui_mobile.go
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internal/hook: rename hooks -> hook
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2023-10-06 13:58:00 +09:00 |
ui_nintendosdk.go
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internal/ui: call updateInputState after layoutGame
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2023-09-17 14:58:32 +09:00 |
ui_windows.go
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internal/ui: rename files
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2023-10-11 02:03:58 +09:00 |
ui.go
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
window_glfw.go
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internal/glfw: merge internal/goglfw into internal/glfw
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2023-10-05 03:09:51 +09:00 |
window.go
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ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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2023-09-18 18:31:22 +09:00 |