ebiten/exp/audio/audio.go

47 lines
1.3 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"errors"
"io"
)
type Player struct {
player *player
}
// NewPlayer creates a new player with the given data to the given channel.
// The given data is queued to the end of the buffer.
// This may not be played immediately when data already exists in the buffer.
//
// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
// without a header (e.g. RIFF header).
//
// TODO: Pass sample rate and num of channels.
func NewPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
return newPlayer(src, sampleRate)
}
var ErrTooManyPlayers = errors.New("audio: too many players exist")
func (p *Player) Play() error {
return p.player.play()
}
func (p *Player) Close() error {
return p.player.close()
}