ebiten/exp/audio/audio.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package audio
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import (
"errors"
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"io"
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)
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type Player struct {
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player *player
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}
// NewPlayer creates a new player with the given data to the given channel.
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// The given data is queued to the end of the buffer.
// This may not be played immediately when data already exists in the buffer.
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//
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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//
// TODO: Pass sample rate and num of channels.
func NewPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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return newPlayer(src, sampleRate)
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}
var ErrTooManyPlayers = errors.New("audio: too many players exist")
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func (p *Player) Play() error {
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return p.player.play()
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}
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func (p *Player) Close() error {
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return p.player.close()
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}