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affine
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all: use math/rand/v2
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2024-09-12 01:17:26 +09:00 |
atlas
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all: use Go 1.21's min/max builtin functions
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2024-09-12 01:01:05 +09:00 |
beforemaintest
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internal/beforemaintest: avoid os.Exit(0)
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2024-09-01 13:58:39 +09:00 |
buffered
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all: use Go 1.21's min/max builtin functions
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2024-09-12 01:01:05 +09:00 |
builtinshader
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internal/shader: allow less arguments at Fragment
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2024-08-25 19:17:41 +09:00 |
clock
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all: use Go 1.21's min/max builtin functions
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2024-09-12 01:01:05 +09:00 |
cocoa
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debug
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internal/debug: reland: rename functions
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2024-08-07 23:48:35 +09:00 |
file
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internal/file: update comments
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2024-09-06 11:03:39 +09:00 |
gamepad
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internal/gamepad: ignore EACCES error for /dev/input
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2024-08-08 11:35:39 +09:00 |
gamepaddb
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internal/gamepaddb: update the database
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2024-09-24 00:10:11 +09:00 |
glfw
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ebiten: add RequestAttention
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2024-09-22 00:05:00 +09:00 |
graphics
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ebiten: add Vertex.Custom0 to Custom3
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2024-08-25 18:11:39 +09:00 |
graphicscommand
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all: use Go 1.21's min/max builtin functions
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2024-09-12 01:01:05 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
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2024-11-07 02:10:25 +09:00 |
hook
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microsoftgdk
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mipmap
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internal/mipmap: refactoring
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2024-09-12 17:36:17 +09:00 |
packing
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png
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internal/png: go generate
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2024-09-24 00:01:15 +09:00 |
processtest
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restorable
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internal/restorable: reland: remove 'volatile' attribute when restorable is not used
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2024-09-21 23:29:32 +09:00 |
shader
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internal/shader: bug fix: xor-assignment operator didn't work correctly
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2024-10-21 14:55:06 +09:00 |
shaderir
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internal/shader: add check for out-of-bounds
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2024-09-21 22:06:36 +09:00 |
testing
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internal/testing: avoid os.Exit(0)
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2024-09-01 13:31:40 +09:00 |
thread
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ui
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internal/ui: bug fix: compilation error
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2024-11-17 23:26:43 +09:00 |
vettools
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vibrate
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winver
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