ebiten/internal/graphicsdriver/directx
Hajime Hoshi 78d3e4273b internal/graphicsdriver/directx: remove tearing
This is basically a revert of 0035ba0bd1.
I couldn't confirm that allowing tearing improved FPS. Rather, this
has a potential risk to cause an error at Present of the swap chain due
to an inconsistent argument, though I have not confirmed an actual issue.

Now the DirectX 11 driver was introduced, the situation has changed.

Updates #2034
Updates #2188
2023-04-09 14:47:51 +09:00
..
api_32bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
d3d11_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00
d3d12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
d3d_windows.go internal/graphicsdriver/directx: limit d3dcompiler versions 2023-03-30 17:54:42 +09:00
dxgi_windows.go internal/graphicsdriver/directx: remove tearing 2023-04-09 14:47:51 +09:00
graphics11_windows.go internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2 2023-03-29 23:56:17 +09:00
graphics12_windows.go internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4 2023-03-30 00:44:39 +09:00
graphics_windows.go internal/graphicsdriver/directx: remove tearing 2023-04-09 14:47:51 +09:00
image11_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 18:26:11 +09:00
image12_windows.go internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation 2023-03-26 00:32:47 +09:00
pipeline12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader11_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00
shader12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00