ebiten/internal/uidriver/glfw
Hajime Hoshi 84e53d4c61 internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.

This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00
..
gamepad_glfw.go ebiten: use the DB's name for GamepadName 2022-01-25 21:14:03 +09:00
gamepad_native.go internal/gamepad: make the APIs concurrent-safe again 2022-01-29 03:41:47 +09:00
graphics_darwin.go internal/uidriver/glfw: Bug fix: Compile error 2021-10-24 15:23:25 +09:00
graphics_opengl.go internal/uidriver/glfw: Bug fix: Compile error 2021-10-24 15:23:25 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly 2022-01-30 15:54:24 +09:00
input.go internal/uidriver/glfw: use an original implementation for macOS 2022-01-23 01:48:24 +09:00
keys.go Clean up build tags 2021-10-24 15:05:36 +09:00
run_notsinglethread.go ebiten: add RunOnMainThread(func()) (#1927) 2022-01-03 03:30:29 +09:00
run_singlethread.go Clean up build tags 2021-10-24 15:05:36 +09:00
ui_darwin.go internal/uidriver/glfw: Adjusting the view size is not needed on macOS 12 2021-11-27 18:47:05 +09:00
ui_unix.go internal/uidriver/glfw: Clean up build tags 2021-11-27 18:52:33 +09:00
ui_windows.go internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly 2022-01-30 15:54:24 +09:00
ui.go internal/uidriver/glfw: do not set the window size on fullscreen 2022-01-26 16:23:34 +09:00
window.go ebiten: add RunOnMainThread(func()) (#1927) 2022-01-03 03:30:29 +09:00