ebiten/internal/uidriver/glfw/ui_windows.go
Hajime Hoshi 84e53d4c61 internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.

This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00

187 lines
5.0 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package glfw
import (
"fmt"
"runtime"
"unsafe"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
const (
smCyCaption = 4
monitorDefaultToNearest = 2
)
type rect struct {
left int32
top int32
right int32
bottom int32
}
type monitorInfo struct {
cbSize uint32
rcMonitor rect
rcWork rect
dwFlags uint32
}
var (
// user32 is defined at hideconsole_windows.go
procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
procGetForegroundWindow = user32.NewProc("GetForegroundWindow")
procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
)
func getSystemMetrics(nIndex int) (int32, error) {
r, _, e := procGetSystemMetrics.Call(uintptr(nIndex))
if r == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return 0, fmt.Errorf("glfw: GetSystemMetrics failed: error code: %w", e)
}
return 0, fmt.Errorf("glfw: GetSystemMetrics returned 0")
}
return int32(r), nil
}
func getForegroundWindow() windows.HWND {
r, _, _ := procGetForegroundWindow.Call()
return windows.HWND(r)
}
func monitorFromWindow(hwnd windows.HWND, dwFlags uint32) uintptr {
r, _, _ := procMonitorFromWindow.Call(uintptr(hwnd), uintptr(dwFlags))
return r
}
func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi)))
if r == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return fmt.Errorf("glfw: GetMonitorInfoW failed: error code: %w", e)
}
return fmt.Errorf("glfw: GetMonitorInfoW failed: returned 0")
}
return nil
}
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {}
// dipFromGLFWMonitorPixel must be called from the main thread.
func (u *UserInterface) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipFromGLFWPixel must be called from the main thread.
func (u *UserInterface) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipToGLFWPixel must be called from the main thread.
func (u *UserInterface) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x * u.deviceScaleFactor(monitor)
}
func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
mx, my := u.currentMonitor().GetPos()
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < mx {
x = mx
}
t, err := getSystemMetrics(smCyCaption)
if err != nil {
panic(err)
}
if y < my+int(t) {
y = my + int(t)
}
return x, y
}
func initialMonitorByOS() *glfw.Monitor {
// Get the foreground window, that is common among multiple processes.
w := getForegroundWindow()
if w == 0 {
// GetForegroundWindow can return null according to the document.
return nil
}
return monitorFromWin32Window(w)
}
func currentMonitorByOS(w *glfw.Window) *glfw.Monitor {
return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
}
func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
// Get the current monitor by the window handle instead of the window position. It is because the window
// position is not relaiable in some cases e.g. when the window is put across multiple monitors.
m := monitorFromWindow(w, monitorDefaultToNearest)
if m == 0 {
// monitorFromWindow can return error on Wine. Ignore this.
return nil
}
mi := monitorInfo{}
mi.cbSize = uint32(unsafe.Sizeof(mi))
if err := getMonitorInfoW(m, &mi); err != nil {
panic(err)
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range ensureMonitors() {
if m.x == x && m.y == y {
return m.m
}
}
return nil
}
func (u *UserInterface) nativeWindow() uintptr {
return u.window.GetWin32Window()
}
func (u *UserInterface) isNativeFullscreen() bool {
return false
}
func (u *UserInterface) setNativeCursor(shape driver.CursorShape) {
// TODO: Use native API in the future (#1571)
u.window.SetCursor(glfwSystemCursors[shape])
}
func (u *UserInterface) isNativeFullscreenAvailable() bool {
return false
}
func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
panic(fmt.Sprintf("glfw: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
}
func (u *UserInterface) adjustViewSize() {
}
func initializeWindowAfterCreation(w *glfw.Window) {
}