.. |
api_desktop_windows.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
api_ios.go
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internal/gamepad: refactoring
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2022-09-11 22:44:06 +09:00 |
api_linux.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
api_xbox_windows.go
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internal/gamepad: remove .errcheck_excludes_windows
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2022-09-10 02:11:08 +09:00 |
button.go
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |
extern_android.go
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internal/gamepad: refactoring
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2022-09-09 22:31:47 +09:00 |
gamepad_android.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_darwin.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_desktop_windows.go
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add errcheck static analysis (#2293)
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2022-09-10 01:52:46 +09:00 |
gamepad_ios.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_js.go
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
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2022-08-11 12:35:20 +09:00 |
gamepad_linux.go
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add errcheck static analysis (#2293)
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2022-09-10 01:52:46 +09:00 |
gamepad_nintendosdk.go
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internal/cbackend: rename to nintendosdk
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2022-08-12 17:19:37 +09:00 |
gamepad_null.go
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
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2022-08-11 12:35:20 +09:00 |
gamepad_windows.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_xbox_windows.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad.go
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |