ebiten/internal/gamepad
2022-09-11 22:44:06 +09:00
..
api_desktop_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
api_ios.go internal/gamepad: refactoring 2022-09-11 22:44:06 +09:00
api_linux.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
api_xbox_windows.go internal/gamepad: remove .errcheck_excludes_windows 2022-09-10 02:11:08 +09:00
button.go internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00
extern_android.go internal/gamepad: refactoring 2022-09-09 22:31:47 +09:00
gamepad_android.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_darwin.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_desktop_windows.go add errcheck static analysis (#2293) 2022-09-10 01:52:46 +09:00
gamepad_ios.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_js.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
gamepad_linux.go add errcheck static analysis (#2293) 2022-09-10 01:52:46 +09:00
gamepad_nintendosdk.go internal/cbackend: rename to nintendosdk 2022-08-12 17:19:37 +09:00
gamepad_null.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
gamepad_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_xbox_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad.go internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00