ebiten/internal/ui
TotallyGamerJet 5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133)
Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
..
api_windows.go internal/ui: disable IME and enable it only when necessary 2024-08-27 02:22:30 +09:00
context.go internal/ui: remove println 2024-09-17 23:12:16 +09:00
graphics.go
image.go all: specify src-regions correctly 2024-09-08 22:24:15 +09:00
init_nintendosdk.cpp
init_nintendosdk.h
input_glfw.go
input_js.go
input_mobile.go
input_nintendosdk.cpp
input_nintendosdk.go
input_nintendosdk.h
input_playstation5.go
input.go
keys_glfw.go
keys_js.go
keys.go
monitor_glfw.go
notprofile_nintendosdk.go
profile_nintendosdk.go
run_notsinglethread.go
run_singlethread.go
run.go
screensizeinfullscreen_js.go
screensizeinfullscreen_notjs.go
shader.go internal/graphicscommand: enable to show shader names 2024-09-07 22:06:41 +09:00
ui_android.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_darwin.go internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
ui_glfw.go internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
ui_ios.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_js.go internal/ui: bug fix: recover the cursor mode when capturing fails 2024-09-15 18:34:13 +09:00
ui_linbsd.go internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
ui_mobile.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_nintendosdk.go
ui_playstation5.go
ui_windows.go internal/ui: bug fix: an undecorated window should reach the top of the screen 2024-09-28 02:52:40 +09:00
ui.go ebiten: add RunGameOptions.StrictContextRestration 2024-09-07 18:36:04 +09:00
window_glfw.go ebiten: add RequestAttention 2024-09-22 00:05:00 +09:00
window.go ebiten: add RequestAttention 2024-09-22 00:05:00 +09:00