Ebitengine - A dead simple 2D game engine for Go
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_docs doc: Use a new template feature 2016-02-28 14:23:46 +09:00
ebitenutil ebitenutil: Add ReadSeekCloser and use this 2016-03-29 23:52:11 +09:00
examples examples/sprites: Skip rendering when the game is slow 2016-04-08 03:31:10 +09:00
exp audio: Bug fix: unneeded import 2016-04-06 03:32:50 +09:00
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affine.go Make the elements of matrices optional 2014-12-26 11:22:36 +09:00
colorm_test.go image: Deprecate ScaleColor and TranslateColor 2016-02-06 21:49:11 +09:00
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gamepad.go Add Gamepad API 2015-01-12 02:29:56 +09:00
generate.go Add genkey.go 2015-01-07 03:05:59 +09:00
genkeys.go Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
geom_test.go image: Deprecate ScaleGeo, TranslateGeo and RotateGeo 2016-02-06 23:44:07 +09:00
geom.go Add comments 2016-02-15 23:08:10 +09:00
graphics.go graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
graphicscontext.go graphics: Make Image functions concurrent safe (#201) 2016-04-07 03:49:11 +09:00
image_test.go graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
image.go graphics: Reduce the size of vertices array 2016-04-08 04:08:45 +09:00
imageparts.go graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
init.go Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
input.go doc: goroutine-safe -> concurrent-safe 2016-04-06 10:57:30 +09:00
keys.go go generate 2016-02-11 03:53:36 +09:00
LICENSE Go back 2014: License year should be creation year 2016-02-07 17:36:32 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md Now Windows is officially supported\! 2016-02-26 03:57:36 +09:00
run.go doc: goroutine-safe -> concurrent-safe 2016-04-06 10:57:30 +09:00
version.txt Update version to 1.3.0-alpha 2016-02-17 01:37:28 +09:00

Ebiten (海老天)

Build Status

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome, Firefox, Safari on desktops
    • Mac OS X
    • Linux
    • Windows
  • API Docs

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, Gamepad)
  • Audio (Very primitive API. experimental)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.