ebiten/internal/atlas
Hajime Hoshi 99e777b0c5 internal/atlas: do not adjust pixels for DrawTriangles(Shader)
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171). However, this adjustment caused unexpected holes
especially in a thick stroke.

This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.

Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
..
export_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
image_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
image.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
shader_test.go internal/atlas: remove unused arguments from DrawTriangles 2022-10-02 23:06:27 +09:00
shader.go all: use Kage shaders in internal packages 2022-10-02 19:17:09 +09:00