Ebitengine - A dead simple 2D game engine for Go
Go to file
Hajime Hoshi 9d06875243 ebiten: remove 'experimental' from the shader APIs
Now the Kage shaders are used for the screen and will be used for ColorM.

Updatse #2046
Updates #2171
2022-09-30 22:45:26 +09:00
.builds .builds: remove debian.yml 2022-09-14 01:16:08 +09:00
.github .github/workflows/site: update the redirection 2022-09-23 19:30:59 +09:00
audio audio/vorbis: use go:embed 2022-09-17 21:58:32 +09:00
cmd/ebitenmobile cmd/ebitenmobile: get the gomobile version dynamically 2022-09-29 02:23:21 +09:00
ebitenutil ebitenutil: typo 2022-09-24 13:53:10 +09:00
examples examples/flappy: reorder build tags 2022-09-20 23:56:27 +09:00
inpututil inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition 2022-08-16 02:21:55 +09:00
internal internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile update URLs in comments 2022-09-23 19:09:25 +09:00
text text: typo 2022-09-14 14:41:22 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
colorscale.go ebiten: add DrawRectShaderOptions.ColorScale 2022-09-30 21:44:48 +09:00
CONTRIBUTING.md update URLs in comments 2022-09-23 19:09:25 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go internal/ui: refactoring: move setVerticesCache to ui.Image 2022-09-29 01:21:46 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod cmd/ebitenmobile: update gomobile 2022-09-28 14:23:48 +09:00
go.sum cmd/ebitenmobile: update gomobile 2022-09-28 14:23:48 +09:00
graphics.go ebiten: update comments 2022-08-08 04:37:04 +09:00
image_test.go ebiten: add WritePixels replacing ReplacePixels 2022-08-08 03:50:27 +09:00
image.go ebiten: remove 'experimental' from the shader APIs 2022-09-30 22:45:26 +09:00
imagedumper_mobile.go internal/graphicscommand: browser screenshot/image dump support (#2269) 2022-08-27 12:51:30 +09:00
imagedumper_notmobile.go internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update the website from ebiten.org to ebitengine.org 2022-09-23 19:01:11 +09:00
run_mobile.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
run.go ebiten: add Termination for a regular termination (#2272) 2022-08-27 21:33:40 +09:00
shader_test.go ebiten: add DrawRectShaderOptions.ColorScale 2022-09-30 21:44:48 +09:00
shader.go update URLs in comments 2022-09-23 19:09:25 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.