Ebitengine - A dead simple 2D game engine for Go
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2017-04-07 11:36:24 +09:00
_docs doc: Now retunring values don't have to be cared 2017-03-04 12:04:39 +09:00
audio audio: Release AudioTrack class (#336) 2017-04-07 11:36:24 +09:00
docs docs: Update example pages 2017-03-04 23:27:25 +09:00
ebitenutil ebitenutil: DebugText always returns nil (#331) 2017-03-04 12:02:41 +09:00
examples examples/pcm: Improve debug messages 2017-03-28 00:56:14 +09:00
internal Fix frame counters to int64 (#337) 2017-04-06 00:45:28 +09:00
mobile mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml Update Go version in .travis.yml (#325) 2017-02-18 22:29:58 +09:00
AUTHORS Fix AUTHORS 2017-02-08 02:58:28 +09:00
colorm_test.go graphics: Deprecated 'Add' func for affine matrices 2016-12-20 02:41:19 +09:00
colorm.go graphics: Make matrices faster 2017-01-20 00:37:51 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go input: Extend number of gamepad buttons from 16 to 32 (for PS4) 2017-02-25 22:49:17 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
geom_test.go graphics: Deprecated 'Add' func for affine matrices 2016-12-20 02:41:19 +09:00
geom.go graphics: Make matrices faster 2017-01-20 00:37:51 +09:00
graphics.go Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
graphicscontext.go graphics: DrawImage always returns nil (#331) 2017-03-04 01:33:43 +09:00
image_test.go graphics: But fix TestImageSelf: DrawImage must panic 2017-03-04 02:20:13 +09:00
image.go graphics: Add doc about error to struct Image (#331) 2017-03-04 02:30:10 +09:00
imageimpl.go graphics: Clarify when ebiten.Run returns error (#331) 2017-03-04 02:27:46 +09:00
imageparts.go graphics: Optimization for browsers (#285) 2016-10-26 23:35:29 +09:00
input.go input: Add comments (#287) 2016-10-29 18:17:25 +09:00
keys.go input: Add KeyMax 2016-09-03 15:28:37 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: s/Mac OS X/macOS/ 2017-02-17 03:19:52 +09:00
run.go graphics: Clarify when ebiten.Run returns error (#331) 2017-03-04 02:27:46 +09:00
version.txt Update version to 1.5.0-alpha 2016-09-03 02:03:31 +09:00
vertices_js.go graphics: Try to make CI happy 2017-02-11 03:44:33 +09:00
vertices_notjs.go graphics: Bug fix: Wrong vertices values on ARM 32bit (#329) 2017-03-05 12:34:58 +09:00
vertices.go graphics: Give up to pass all tests on TravisCI 2017-02-11 04:15:14 +09:00

Ebiten (海老天)

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A simple SNES-style 2D game library in Go

Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, WAV, PCM)

Web Site

https://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.