.. |
affine
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
atlas
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internal/atlas: typo
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2022-01-19 23:44:59 +09:00 |
buffered
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internal/buffered, interal/mipmap: typo
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2022-01-08 23:32:58 +09:00 |
cbackend
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internal/cbackend: add EbitenVibrateGamepad
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2022-01-26 03:32:52 +09:00 |
clock
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internal/clock: Rename UncappedTPS -> SyncWithFPS
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2021-07-22 22:46:24 +09:00 |
debug
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graphicscommand: Dump internal image info on the debug mode
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2021-08-05 01:16:42 +09:00 |
devicescale
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internal/uidriver/glfw: Clear the device scale cache when monitors are changed
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2021-09-15 13:04:38 +09:00 |
driver
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ebiten: rename VibrateOptions.Intensity -> Magnitude
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2022-01-10 16:02:26 +09:00 |
gamepad
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internal/gamepads: refactoring: remove a struct member
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2022-02-02 00:32:29 +09:00 |
gamepaddb
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ebiten: use the DB's name for GamepadName
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2022-01-25 21:14:03 +09:00 |
glfw
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internal/glfw/glfw: update for GLFW 3.3.6
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2021-12-27 01:57:55 +09:00 |
graphics
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internal/atlas, initernal/graphics: Better buffer size calculation
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2021-10-31 17:20:39 +09:00 |
graphicscommand
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ebiten: add RunOnMainThread(func()) (#1927)
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2022-01-03 03:30:29 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
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2022-01-30 15:54:24 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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internal/jsutil: Optimization: Avoid using empty interface{} conversions
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2021-10-30 18:53:21 +09:00 |
mipmap
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internal/buffered, interal/mipmap: typo
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2022-01-08 23:32:58 +09:00 |
packing
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
png
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internal/png: Regenerate
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2021-08-28 03:14:54 +09:00 |
processtest
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internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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2021-08-15 04:54:20 +09:00 |
restorable
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internal/driver: Optimization: Replace interface{} with driver.Uniform
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2021-10-30 02:58:28 +09:00 |
shader
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internal/shader: ban the operator div on a matrix
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2022-01-21 03:37:34 +09:00 |
shaderir
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internal/shaderir: bug fix: test failures
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2022-01-12 01:57:06 +09:00 |
testing
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Remove flock from the tests
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2021-08-22 18:34:35 +09:00 |
thread
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internal/thread: bug fix: do not close 'terminate' channel
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2022-01-05 17:21:53 +09:00 |
uidriver
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internal/gamepad: implement for Windows
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2022-02-01 13:23:05 +09:00 |