ebiten/internal/ui
2023-11-18 20:01:24 +09:00
..
api_windows.go all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
context.go ebiten: replace (*Image).Dispose with Deallocate 2023-11-03 17:45:39 +09:00
egl_nintendosdk.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
hideconsole_windows.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
image.go internal/graphicsdriver: reland: add FillRule and replace boolean values with this 2023-11-04 19:09:50 +09:00
init_nintendosdk.cpp internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:12:36 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input_js.go internal/ui: refactoring 2023-10-29 18:29:41 +09:00
input_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_playstation5.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
keys_js.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys_mobile.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
monitor_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_notsinglethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run_singlethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run.go internal/ui: refactoring: integrate Run except for mobiles 2023-11-05 00:49:53 +09:00
shader.go ebiten: replace (*ebiten.Shader).Dispose with Deallocate 2023-11-03 16:25:18 +09:00
ui_android.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_darwin.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_glfw.go internal/ui: bug fix: wrong for-loop condition 2023-11-18 20:01:24 +09:00
ui_ios.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_js.go internal/ui: refactoring: integrate Run except for mobiles 2023-11-05 00:49:53 +09:00
ui_linbsd.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_mobile.go internal/ui: refactoring: remove duplicated member variables 2023-10-29 19:25:02 +09:00
ui_nintendosdk.go internal/ui: refactoring: integrate Run except for mobiles 2023-11-05 00:49:53 +09:00
ui_playstation5.go internal/ui: refactoring: integrate Run except for mobiles 2023-11-05 00:49:53 +09:00
ui_windows.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui.go internal/ui: bug fix: build failure on mobiles 2023-11-05 00:43:02 +09:00
window_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00