Ebitengine - A dead simple 2D game engine for Go
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audio audio/mp3, audio/vorbis, audio/wav: add comments about cache 2024-05-04 17:30:18 +09:00
cmd/ebitenmobile all: replace execabs with os/exec 2024-05-03 23:39:38 +09:00
colorm ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
ebitenutil ebitenutil: close an HTTP response body (#2971) 2024-04-29 09:43:11 +09:00
examples examples/shaderprecomp/metallib: stop using errgroup 2024-05-06 17:25:21 +09:00
exp/textinput exp/textinput: bug fix: go-vet error 2024-04-04 12:41:11 +09:00
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misc misc: update README 2022-05-26 00:05:31 +09:00
mobile ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
shaderprecomp shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
text text/v2: refactoring 2024-04-21 22:46:51 +09:00
vector vector: allow NonZero for AppendVerticesAndIndicesForStroke 2024-03-23 18:51:25 +09:00
.gitignore shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" 2024-03-30 20:08:06 +09:00
ebiten_test.go internal/ui: bug fix: wrong property names were specified 2024-04-30 23:32:54 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go all: use atomic.Bool instead of atomic.Store/LoadUint32 2024-04-29 21:16:01 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genkeys.go ebiten: rename BuildTag -> BuildConstraints 2024-03-27 14:50:09 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod all: update PureGo to v0.8.0-alpha.2 2024-05-05 15:10:05 +09:00
go.sum all: update PureGo to v0.8.0-alpha.2 2024-05-05 15:10:05 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
image.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
monitor.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md all: update README for new packages 2024-03-29 13:37:08 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go all: use atomic.Bool instead of atomic.Store/LoadUint32 2024-04-29 21:16:01 +09:00
shader_test.go internal/shader: bug fix: need to covert constant type correctly for assignments 2024-03-23 15:08:34 +09:00
shader.go ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: use atomic.Bool instead of atomic.Store/LoadUint32 2024-04-29 21:16:01 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.