ebiten/internal
2023-01-03 17:25:58 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: rename functions 2023-01-03 17:25:58 +09:00
buffered ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa internal/ui: bug fix: FPS drop on fullscreen on macOS 13 2022-12-16 02:59:06 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale internal/glfw: do not panic for an error at Monitor.GetContentScale 2022-12-08 13:39:19 +09:00
gamepad internal/gamepad: use RegisterLibFunc (#2465) 2022-11-21 00:24:27 +09:00
gamepaddb internal/gamepaddb: update gamepad db 2022-12-12 02:50:58 +09:00
glfw internal/glfw: do not panic for an error at Monitor.GetContentScale 2022-12-08 13:39:19 +09:00
glfwwin internal/glfwwin: ignore an error ERROR_SUCCESS for all Windows APIs 2022-12-08 12:33:52 +09:00
graphics all: speed optimization 2022-12-03 23:09:41 +09:00
graphicscommand internal/graphicscommand: remove unnecessary type parameters 2022-12-10 00:43:41 +09:00
graphicsdriver internal/graphicsdriver/directx: implement suspend/resume for Xbox 2023-01-03 17:24:17 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
microsoftgdk internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
nintendosdk all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
packing internal/atlas: ensure the given sizes must be power of 2 2023-01-03 17:25:30 +09:00
png all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
processtest all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
restorable ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
shader all: update URLs in comments 2022-11-21 01:46:50 +09:00
shaderir all: speed optimization 2022-12-03 23:09:41 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
ui internal/ui: bug fix: FPS drop on fullscreen on macOS 13 2022-12-16 02:59:06 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00