Ebitengine - A dead simple 2D game engine for Go
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2017-01-30 18:57:49 +09:00
_docs doc: s/SNES-like/SNES-style/g 2016-12-26 10:32:32 +09:00
audio mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
docs doc: s/SNES-like/SNES-style/g 2016-12-26 10:32:32 +09:00
ebitenutil mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
examples audio: Auto resampling (#301) 2017-01-15 17:49:57 +09:00
internal mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
mobile mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
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.travis.yml Update .travis.yml (#136) 2016-09-04 17:16:13 +09:00
AUTHORS Add Martin to AUTHORS 2016-08-13 23:44:16 +09:00
colorm_test.go graphics: Deprecated 'Add' func for affine matrices 2016-12-20 02:41:19 +09:00
colorm.go graphics: Make matrices faster 2017-01-20 00:37:51 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go input: Add GamepadButtonMax 2016-09-03 15:18:55 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
geom_test.go graphics: Deprecated 'Add' func for affine matrices 2016-12-20 02:41:19 +09:00
geom.go graphics: Make matrices faster 2017-01-20 00:37:51 +09:00
graphics.go Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
graphicscontext.go graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
image_test.go graphics: Avoid copying images twice 2016-12-27 10:43:05 +09:00
image.go graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
imageimpl.go graphics: imageImpl.restorable might be nil when restoring 2017-01-21 05:10:10 +09:00
imageparts.go graphics: Optimization for browsers (#285) 2016-10-26 23:35:29 +09:00
input.go input: Add comments (#287) 2016-10-29 18:17:25 +09:00
keys.go input: Add KeyMax 2016-09-03 15:28:37 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
MAINTAINERS Add MAINTAINERS experimentally 2016-06-07 23:45:48 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: s/SNES-like/SNES-style/g 2016-12-26 10:32:32 +09:00
run.go loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
version.txt Update version to 1.5.0-alpha 2016-09-03 02:03:31 +09:00
vertices_js.go graphcis: Refactoring 2017-01-20 01:20:04 +09:00
vertices_notjs.go graphcis: Refactoring 2017-01-20 01:20:04 +09:00

Ebiten (海老天)

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A simple SNES-style 2D game library in Go

Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, WAV, PCM)

Web Site

https://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.