Ebitengine - A dead simple 2D game engine for Go
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audio vorbis: Add tests (#570) 2018-03-31 01:51:39 +09:00
docs docs: Comment the playground link out 2018-03-27 02:04:26 +09:00
ebitenutil ebitenutil: Add NewImageFromURL 2018-03-22 01:19:57 +09:00
examples examples/chipmunk: Fix styles 2018-04-03 21:47:46 +09:00
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mobile ui: Adjust touch positions at ui package (mobile) 2018-04-03 01:50:07 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
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genkeys.go Add input package 2018-04-01 23:20:45 +09:00
geom_test.go affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
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graphicscontext.go graphics: Remove 'filter' argument from newVolatileImage (#503) 2018-04-06 03:34:14 +09:00
image_test.go graphics: Fix TestImageCompositeModeLighter 2018-03-21 03:42:58 +09:00
image.go graphics: Remove 'filter' argument from newVolatileImage (#503) 2018-04-06 03:34:14 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
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Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.