ebiten/internal
Hajime Hoshi c6dd0a75d9 graphicscommand: Optimize replace-image calls
Now ReplacePixels command is called only when necessary.

This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
..
affine graphics: Embed 'scale' part of the color matrix 2018-08-10 23:20:55 +09:00
clock clock: Bug fix: function registerd OnStart might not be called 2018-09-03 00:35:55 +09:00
devicescale devicescale: Bug fix: Crash on Wine 2018-11-24 16:37:30 +09:00
graphics Revert "graphics: Change the number of floats for a vertex from 10 to 12" 2018-11-18 00:07:15 +09:00
graphicscommand graphicscommand: Optimize replace-image calls 2018-12-01 21:36:47 +01:00
graphicsdriver graphicscommand: Optimize replace-image calls 2018-12-01 21:36:47 +01:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
input input: Bug fix: wheel direction is opposite on browsers 2018-09-30 17:14:52 +09:00
mainthread opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
packing packing: Improve panic messages 2018-07-22 05:29:02 +09:00
png internal/png: Update 2018-09-02 23:09:08 +09:00
restorable graphicscommand: Optimize replace-image calls 2018-12-01 21:36:47 +01:00
shareable graphicscommand: Optimize replace-image calls 2018-12-01 21:36:47 +01:00
testflock testflock: Use just sync.Mutex on browsers (#615) 2018-05-19 21:10:34 +09:00
ui ui: Refactoring 2018-11-15 01:08:36 +09:00
web Use new GopherWasm API (#634) 2018-06-30 00:02:15 +09:00