ebiten/internal/graphicscommand/image_test.go
Hajime Hoshi cddb93b9f6 graphicscommand: Move the texel adjustment logic to graphicscommand package
This is a preparation for #879. The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.

Updates #879
2019-06-22 03:52:51 +09:00

106 lines
3.1 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand_test
import (
"errors"
"image/color"
"os"
"testing"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/internal/graphics"
. "github.com/hajimehoshi/ebiten/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/internal/testflock"
)
func TestMain(m *testing.M) {
testflock.Lock()
defer testflock.Unlock()
code := 0
regularTermination := errors.New("regular termination")
f := func(screen *ebiten.Image) error {
code = m.Run()
return regularTermination
}
if err := ebiten.Run(f, 320, 240, 1, "Test"); err != nil && err != regularTermination {
panic(err)
}
os.Exit(code)
}
type testVertexPutter struct {
w float32
h float32
}
func (t *testVertexPutter) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
// The implementation is basically same as restorable.(*Image).PutVertex.
vs[0] = dx
vs[1] = dy
vs[2] = sx / t.w
vs[3] = sy / t.h
vs[4] = bx0 / t.w
vs[5] = by0 / t.h
vs[6] = bx1 / t.w
vs[7] = by1 / t.h
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
}
func TestClear(t *testing.T) {
const w, h = 1024, 1024
src := NewImage(w/2, h/2)
dst := NewImage(w, h)
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, &testVertexPutter{w / 2, h / 2}, 0, 0, w/2, h/2, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
dst.DrawTriangles(src, vs, is, nil, graphics.CompositeModeClear, graphics.FilterNearest, graphics.AddressClampToZero)
pix := dst.Pixels()
for j := 0; j < h/2; j++ {
for i := 0; i < w/2; i++ {
idx := 4 * (i + w*j)
got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
want := color.RGBA{}
if got != want {
t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
}
}
}
}
func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
defer func() {
if r := recover(); r == nil {
t.Errorf("ReplacePixels must panic but not")
}
}()
const w, h = 32, 32
clr := NewImage(w, h)
src := NewImage(16, 16)
dst := NewImage(w, h)
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, &testVertexPutter{w / 2, h / 2}, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
dst.DrawTriangles(clr, vs, is, nil, graphics.CompositeModeClear, graphics.FilterNearest, graphics.AddressClampToZero)
dst.DrawTriangles(src, vs, is, nil, graphics.CompositeModeSourceOver, graphics.FilterNearest, graphics.AddressClampToZero)
dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
}