ebiten/internal/shader/testdata/issue1238.expected.fs
2022-08-17 16:37:37 +09:00

17 lines
212 B
GLSL

void F0(in vec4 l0, out vec4 l1);
void F0(in vec4 l0, out vec4 l1) {
if (true) {
l1 = l0;
return;
}
l1 = l0;
return;
}
void main(void) {
vec4 l0 = vec4(0);
F0(gl_FragCoord, l0);
gl_FragColor = l0;
}