ebiten/internal/shareable/shareable.go
Hajime Hoshi d3d56c076d shareable: Use CopyPixels
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00

532 lines
12 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shareable
import (
"image"
"runtime"
"sync"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/packing"
"github.com/hajimehoshi/ebiten/internal/restorable"
)
const (
initSize = 1024
maxSize = 4096
)
type backend struct {
restorable *restorable.Image
// If page is nil, the backend is not shared.
page *packing.Page
}
func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) {
// If the region is allocated without any extension, it's fine.
if n := b.page.Alloc(width, height); n != nil {
return n, true
}
// Simulate the extending the page and calculate the appropriate page size.
page := b.page.Clone()
nExtended := 0
for {
if !page.Extend() {
// The page can't be extended any more. Return as failure.
return nil, false
}
nExtended++
if n := page.Alloc(width, height); n != nil {
break
}
}
for i := 0; i < nExtended; i++ {
b.page.Extend()
}
s := b.page.Size()
newImg := restorable.NewImage(s, s, false)
oldImg := b.restorable
// Do not use DrawImage here. ReplacePixels will be called on a part of newImg later, and it looked like
// ReplacePixels on a part of image deletes other region that are rendered by DrawImage (#593, #758).
newImg.CopyPixels(oldImg)
oldImg.Dispose()
b.restorable = newImg
n := b.page.Alloc(width, height)
if n == nil {
panic("not reached")
}
return n, true
}
var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex
// theBackends is a set of actually shared images.
theBackends = []*backend{}
)
type Image struct {
width int
height int
disposed bool
backend *backend
node *packing.Node
countForShare int
neverShared bool
}
func (i *Image) moveTo(dst *Image) {
dst.dispose(false)
*dst = *i
// i is no longer available but Dispose must not be called
// since i and dst have the same values like node.
runtime.SetFinalizer(i, nil)
}
func (i *Image) isShared() bool {
return i.node != nil
}
func (i *Image) IsSharedForTesting() bool {
backendsM.Lock()
defer backendsM.Unlock()
return i.isShared()
}
func (i *Image) ensureNotShared() {
if i.backend == nil {
i.allocate(false)
return
}
if !i.isShared() {
return
}
x, y, w, h := i.region()
newImg := restorable.NewImage(w, h, false)
vw, vh := i.backend.restorable.Size()
vs := graphics.QuadVertices(vw, vh, x, y, x+w, y+h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
newImg.DrawImage(i.backend.restorable, vs, is, nil, graphics.CompositeModeCopy, graphics.FilterNearest, graphics.AddressClampToZero)
i.dispose(false)
i.backend = &backend{
restorable: newImg,
}
}
func (i *Image) forceShared() {
if i.backend == nil {
i.allocate(true)
return
}
if i.isShared() {
return
}
if !i.shareable() {
panic("not reached")
}
newI := NewImage(i.width, i.height)
pixels := make([]byte, 4*i.width*i.height)
for y := 0; y < i.height; y++ {
for x := 0; x < i.width; x++ {
r, g, b, a := i.at(x, y)
pixels[4*(x+i.width*y)] = r
pixels[4*(x+i.width*y)+1] = g
pixels[4*(x+i.width*y)+2] = b
pixels[4*(x+i.width*y)+3] = a
}
}
newI.replacePixels(pixels)
newI.moveTo(i)
i.countForShare = 0
}
func (i *Image) region() (x, y, width, height int) {
if i.backend == nil {
panic("not reached")
}
if !i.isShared() {
w, h := i.backend.restorable.Size()
return 0, 0, w, h
}
return i.node.Region()
}
func (i *Image) Size() (width, height int) {
return i.width, i.height
}
func (i *Image) QuadVertices(sx0, sy0, sx1, sy1 int, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) []float32 {
if i.backend == nil {
i.allocate(true)
}
ox, oy, _, _ := i.region()
w, h := i.backend.restorable.SizePowerOf2()
return graphics.QuadVertices(w, h, sx0+ox, sy0+oy, sx1+ox, sy1+oy, a, b, c, d, tx, ty, cr, cg, cb, ca)
}
func (i *Image) PutVertex(dest []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32,
cr, cg, cb, ca float32) {
if i.backend == nil {
i.allocate(true)
}
ox, oy, _, _ := i.region()
oxf, oyf := float32(ox), float32(oy)
w, h := i.backend.restorable.SizePowerOf2()
su := (sx + oxf) / float32(w)
sv := (sy + oyf) / float32(h)
u0 := (bx0 + oxf) / float32(w)
v0 := (by0 + oyf) / float32(h)
u1 := (bx1 + oxf) / float32(w)
v1 := (by1 + oyf) / float32(h)
graphics.PutVertex(dest, w, h, dx, dy, su, sv, u0, v0, u1, v1, cr, cg, cb, ca)
}
const MaxCountForShare = 10
func (i *Image) DrawImage(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
backendsM.Lock()
defer backendsM.Unlock()
if img.disposed {
panic("shareable: the drawing source image must not be disposed")
}
if i.disposed {
panic("shareable: the drawing target image must not be disposed")
}
if img.backend == nil {
img.allocate(true)
}
i.ensureNotShared()
// Compare i and img after ensuring i is not shared, or
// i and img might share the same texture even though i != img.
if i.backend.restorable == img.backend.restorable {
panic("shareable: Image.DrawImage: img must be different from the receiver")
}
i.backend.restorable.DrawImage(img.backend.restorable, vertices, indices, colorm, mode, filter, address)
i.countForShare = 0
// TODO: Reusing shared images is temporarily suspended for performance. See #661.
//
// if !img.isShared() && img.shareable() {
// img.countForShare++
// if img.countForShare >= MaxCountForShare {
// img.forceShared()
// img.countForShare = 0
// }
// }
}
// emptyImage is an empty image used for filling other images with a uniform color.
//
// Do not call Fill on emptyImage or the program causes infinite recursion.
var emptyImage = NewImage(16, 16)
// Fill fills the image with a color. This affects not only the (0, 0)-(width, height) region but also the whole
// framebuffer region.
func (i *Image) Fill(r, g, b, a uint8) {
backendsM.Lock()
if i.disposed {
panic("shareable: the drawing target image must not be disposed")
}
i.ensureNotShared()
backendsM.Unlock()
dw, dh := i.backend.restorable.SizePowerOf2()
sw, sh := emptyImage.Size()
vs := emptyImage.QuadVertices(0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
1, 1, 1, 1)
is := graphics.QuadIndices()
var colorm *affine.ColorM
if a > 0 {
rf := float32(r) / float32(a)
gf := float32(g) / float32(a)
bf := float32(b) / float32(a)
af := float32(a) / 0xff
colorm = colorm.Translate(rf, gf, bf, af)
}
i.DrawImage(emptyImage, vs, is, colorm, graphics.CompositeModeCopy, graphics.FilterNearest, graphics.AddressClampToZero)
}
func (i *Image) ReplacePixels(p []byte) {
backendsM.Lock()
defer backendsM.Unlock()
i.replacePixels(p)
}
func (i *Image) replacePixels(p []byte) {
if i.disposed {
panic("shareable: the image must not be disposed")
}
if i.backend == nil {
if p == nil {
return
}
i.allocate(true)
}
x, y, w, h := i.region()
if p != nil {
if l := 4 * w * h; len(p) != l {
panic("not reached")
}
}
i.backend.restorable.ReplacePixels(p, x, y, w, h)
}
func (i *Image) At(x, y int) (byte, byte, byte, byte) {
backendsM.Lock()
defer backendsM.Unlock()
return i.at(x, y)
}
func (i *Image) at(x, y int) (byte, byte, byte, byte) {
if i.backend == nil {
return 0, 0, 0, 0
}
ox, oy, w, h := i.region()
if x < 0 || y < 0 || x >= w || y >= h {
return 0, 0, 0, 0
}
return i.backend.restorable.At(x+ox, y+oy)
}
func (i *Image) Dispose() {
backendsM.Lock()
defer backendsM.Unlock()
i.dispose(true)
}
func (i *Image) dispose(markDisposed bool) {
defer func() {
if markDisposed {
i.disposed = true
}
i.backend = nil
i.node = nil
if markDisposed {
runtime.SetFinalizer(i, nil)
}
}()
if i.disposed {
return
}
if i.backend == nil {
// Not allocated yet.
return
}
if !i.isShared() {
i.backend.restorable.Dispose()
return
}
i.backend.page.Free(i.node)
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
x, y, w, h := i.region()
// TODO: Now nil cannot be used here (see the test result). Fix this.
i.backend.restorable.ReplacePixels(make([]byte, 4*w*h), x, y, w, h)
return
}
i.backend.restorable.Dispose()
index := -1
for idx, sh := range theBackends {
if sh == i.backend {
index = idx
break
}
}
if index == -1 {
panic("not reached")
}
theBackends = append(theBackends[:index], theBackends[index+1:]...)
}
func (i *Image) IsVolatile() bool {
backendsM.Lock()
defer backendsM.Unlock()
if i.backend == nil {
// Not allocated yet. Only non-volatile images can do lazy allocation so far.
return false
}
return i.backend.restorable.IsVolatile()
}
func (i *Image) IsInvalidated() (bool, error) {
backendsM.Lock()
defer backendsM.Unlock()
v, err := i.backend.restorable.IsInvalidated()
return v, err
}
func NewImage(width, height int) *Image {
// Actual allocation is done lazily.
return &Image{
width: width,
height: height,
}
}
func (i *Image) shareable() bool {
if i.neverShared {
return false
}
return i.width <= maxSize && i.height <= maxSize
}
func (i *Image) allocate(shareable bool) {
if i.backend != nil {
panic("not reached")
}
if !shareable || !i.shareable() {
i.backend = &backend{
restorable: restorable.NewImage(i.width, i.height, false),
}
runtime.SetFinalizer(i, (*Image).Dispose)
return
}
for _, b := range theBackends {
if n, ok := b.TryAlloc(i.width, i.height); ok {
i.backend = b
i.node = n
runtime.SetFinalizer(i, (*Image).Dispose)
return
}
}
size := initSize
for i.width > size || i.height > size {
if size == maxSize {
panic("not reached")
}
size *= 2
}
b := &backend{
restorable: restorable.NewImage(size, size, false),
page: packing.NewPage(size, maxSize),
}
theBackends = append(theBackends, b)
n := b.page.Alloc(i.width, i.height)
if n == nil {
panic("not reached")
}
i.backend = b
i.node = n
runtime.SetFinalizer(i, (*Image).Dispose)
return
}
func NewVolatileImage(width, height int) *Image {
backendsM.Lock()
defer backendsM.Unlock()
r := restorable.NewImage(width, height, true)
i := &Image{
width: width,
height: height,
backend: &backend{
restorable: r,
},
neverShared: true,
}
runtime.SetFinalizer(i, (*Image).Dispose)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
backendsM.Lock()
defer backendsM.Unlock()
r := restorable.NewScreenFramebufferImage(width, height)
i := &Image{
width: width,
height: height,
backend: &backend{
restorable: r,
},
neverShared: true,
}
runtime.SetFinalizer(i, (*Image).Dispose)
return i
}
func InitializeGraphicsDriverState() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.InitializeGraphicsDriverState()
}
func ResolveStaleImages() {
backendsM.Lock()
defer backendsM.Unlock()
restorable.ResolveStaleImages()
}
func IsRestoringEnabled() bool {
// As IsRestoringEnabled is an immutable state, no need to lock here.
return restorable.IsRestoringEnabled()
}
func Restore() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.Restore()
}
func Images() []image.Image {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.Images()
}
func Error() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.Error()
}