ebiten/internal/graphicsdriver/metal
Hajime Hoshi 609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
..
ca graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15 2020-07-25 04:18:26 +09:00
mtl shaderir/metal: Implement the shader IR compiler for Metal 2020-08-08 19:14:57 +09:00
ns graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15 2020-07-25 04:18:26 +09:00
graphics.go ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
README.md Add Metal implementation 2018-12-20 02:37:10 +09:00
shader.go grpahicsdriver/metal: Better error message 2020-08-09 04:06:30 +09:00
view_ios.go graphicsdriver/metal: Bug fix: Sync textures before replacing a region 2020-06-27 03:08:17 +09:00
view_macos.go graphicsdriver/metal: Bug fix: Sync textures before replacing a region 2020-06-27 03:08:17 +09:00
view.go graphicsdriver/metal: Reduce calls of SetLayer 2020-06-14 05:07:33 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)