ebiten/internal
2022-02-01 13:23:05 +09:00
..
affine Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
atlas internal/atlas: typo 2022-01-19 23:44:59 +09:00
buffered internal/buffered, interal/mipmap: typo 2022-01-08 23:32:58 +09:00
cbackend internal/cbackend: add EbitenVibrateGamepad 2022-01-26 03:32:52 +09:00
clock internal/clock: Rename UncappedTPS -> SyncWithFPS 2021-07-22 22:46:24 +09:00
debug graphicscommand: Dump internal image info on the debug mode 2021-08-05 01:16:42 +09:00
devicescale internal/uidriver/glfw: Clear the device scale cache when monitors are changed 2021-09-15 13:04:38 +09:00
driver ebiten: rename VibrateOptions.Intensity -> Magnitude 2022-01-10 16:02:26 +09:00
gamepad internal/gamepad: implement for Windows 2022-02-01 13:23:05 +09:00
gamepaddb ebiten: use the DB's name for GamepadName 2022-01-25 21:14:03 +09:00
glfw internal/glfw/glfw: update for GLFW 3.3.6 2021-12-27 01:57:55 +09:00
graphics internal/atlas, initernal/graphics: Better buffer size calculation 2021-10-31 17:20:39 +09:00
graphicscommand ebiten: add RunOnMainThread(func()) (#1927) 2022-01-03 03:30:29 +09:00
graphicsdriver internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly 2022-01-30 15:54:24 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
mipmap internal/buffered, interal/mipmap: typo 2022-01-08 23:32:58 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png internal/png: Regenerate 2021-08-28 03:14:54 +09:00
processtest internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted 2021-08-15 04:54:20 +09:00
restorable internal/driver: Optimization: Replace interface{} with driver.Uniform 2021-10-30 02:58:28 +09:00
shader internal/shader: ban the operator div on a matrix 2022-01-21 03:37:34 +09:00
shaderir internal/shaderir: bug fix: test failures 2022-01-12 01:57:06 +09:00
testing Remove flock from the tests 2021-08-22 18:34:35 +09:00
thread internal/thread: bug fix: do not close 'terminate' channel 2022-01-05 17:21:53 +09:00
uidriver internal/gamepad: implement for Windows 2022-02-01 13:23:05 +09:00