.. |
api_windows.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
context.go
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Revert "internal/debug: rename functions"
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2024-08-07 23:47:51 +09:00 |
graphics.go
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all: add files for PlayStation 5
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2023-10-16 00:54:08 +09:00 |
image.go
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internal/atlas: refactoring: remove ImageTypeVolatile
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2024-06-30 18:50:02 +09:00 |
init_nintendosdk.cpp
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all: fix typos (#2864)
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2023-12-17 22:42:34 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
input_js.go
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exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
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2024-06-12 02:44:51 +09:00 |
input_mobile.go
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ebiten: add (*Monitor).DeviceScaleFactor()
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2024-02-12 17:09:03 +09:00 |
input_nintendosdk.cpp
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
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ebiten: add (*Monitor).DeviceScaleFactor()
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2024-02-12 17:09:03 +09:00 |
input_nintendosdk.h
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internal/ui: bug fix: compile error on the testing CI
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2023-01-01 18:01:14 +09:00 |
input_playstation5.go
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all: add files for PlayStation 5
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2023-10-16 00:54:08 +09:00 |
input.go
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internal/ui: use float64 for cursor positions internally
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2023-09-17 03:43:18 +09:00 |
keys_glfw.go
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ebiten: add KeyIntlBackslash
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2024-03-12 12:49:02 +09:00 |
keys_js.go
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ebiten: add KeyIntlBackslash
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2024-03-12 12:49:02 +09:00 |
keys.go
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ebiten: add KeyIntlBackslash
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2024-03-12 12:49:02 +09:00 |
monitor_glfw.go
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internal/ui: refactoring: remove unused code
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2024-05-04 00:26:40 +09:00 |
notprofile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
run_notsinglethread.go
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ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
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2023-11-05 00:01:44 +09:00 |
run_singlethread.go
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ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
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2023-11-05 00:01:44 +09:00 |
run.go
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internal/ui: call setRunning(true) at a more appropriate timing
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2024-07-15 22:52:50 +09:00 |
screensizeinfullscreen_js.go
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internal/ui: bug fix: wrong property names were specified
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2024-04-30 23:32:54 +09:00 |
screensizeinfullscreen_notjs.go
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ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
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2024-03-23 23:32:43 +09:00 |
shader.go
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ebiten: replace (*ebiten.Shader).Dispose with Deallocate
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2023-11-03 16:25:18 +09:00 |
ui_android.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_darwin.go
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internal/ui: bug fix: show a black dot at the red button when needed
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2024-07-31 23:54:18 +09:00 |
ui_glfw.go
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internal/ui: bug fix: show a black dot at the red button when needed
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2024-07-31 23:54:18 +09:00 |
ui_ios.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_js.go
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internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
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2024-07-31 11:50:30 +09:00 |
ui_linbsd.go
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internal/ui: bug fix: show a black dot at the red button when needed
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2024-07-31 23:54:18 +09:00 |
ui_mobile.go
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internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
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2024-04-29 21:53:43 +09:00 |
ui_nintendosdk.go
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internal/ui: call setRunning(true) at a more appropriate timing
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2024-07-15 22:52:50 +09:00 |
ui_playstation5.go
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internal/ui: call setRunning(true) at a more appropriate timing
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2024-07-15 22:52:50 +09:00 |
ui_windows.go
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internal/ui: bug fix: show a black dot at the red button when needed
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2024-07-31 23:54:18 +09:00 |
ui.go
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internal/ui: better panic message at ReadPixels before RunGame
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2024-05-03 16:36:19 +09:00 |
window_glfw.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
window.go
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ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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2023-09-18 18:31:22 +09:00 |