ebiten/text/v2/gotext.go

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package text
import (
"bytes"
"encoding/binary"
"fmt"
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
glanguage "github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/shaping"
"golang.org/x/image/math/fixed"
"golang.org/x/text/language"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
var _ Face = (*GoTextFace)(nil)
// GoTextFace is a Face implementation for go-text's font.Face (github.com/go-text/typesetting).
// With a GoTextFace, shaping.HarfBuzzShaper is always used as a shaper internally.
// GoTextFace includes the source and various options.
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//
// Unlike GoXFace, one GoTextFace instance doesn't have its own glyph image cache.
// Instead, a GoTextFaceSource has a glyph image cache.
// You can casually create multiple GoTextFace instances from the same GoTextFaceSource.
type GoTextFace struct {
// Source is the font face source.
Source *GoTextFaceSource
// Direction is the rendering direction.
// The default (zero) value is left-to-right horizontal.
Direction Direction
// Size is the font size in pixels.
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//
// This package creates glyph images for each size. Thus, gradual change of font size is not efficient.
// If you want to change the font size gradually, draw the text on an offscreen with a larger size and scale it down.
Size float64
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// Language is a hint for a language (BCP 47).
Language language.Tag
// Script is a hint for a script code hint of (ISO 15924).
// If this is empty, the script is guessed from the specified language.
Script language.Script
variations []font.Variation
features []shaping.FontFeature
variationsString string
featuresString string
}
// SetVariation sets a variation value.
// For font variations, see https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_fonts/Variable_fonts_guide for more details.
func (g *GoTextFace) SetVariation(tag Tag, value float32) {
idx := len(g.variations)
for i, v := range g.variations {
if uint32(v.Tag) < uint32(tag) {
continue
}
if uint32(v.Tag) > uint32(tag) {
idx = i
break
}
if v.Value == value {
return
}
g.variations[i].Value = value
g.variationsString = ""
return
}
// Keep the alphabetical order in order to make the cache key deterministic.
g.variations = append(g.variations, font.Variation{})
copy(g.variations[idx+1:], g.variations[idx:])
g.variations[idx] = font.Variation{
Tag: font.Tag(tag),
Value: value,
}
g.variationsString = ""
}
// RemoveVariation removes a variation value.
func (g *GoTextFace) RemoveVariation(tag Tag) {
for i, v := range g.variations {
if uint32(v.Tag) < uint32(tag) {
continue
}
if uint32(v.Tag) > uint32(tag) {
return
}
copy(g.variations[i:], g.variations[i+1:])
g.variations = g.variations[:len(g.variations)-1]
g.variationsString = ""
return
}
}
// SetFeature sets a feature value.
// For font features, see https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_fonts/OpenType_fonts_guide for more details.
func (g *GoTextFace) SetFeature(tag Tag, value uint32) {
idx := len(g.features)
for i, f := range g.features {
if uint32(f.Tag) < uint32(tag) {
continue
}
if uint32(f.Tag) > uint32(tag) {
idx = i
break
}
if f.Value == value {
return
}
g.features[i].Value = value
g.featuresString = ""
return
}
// Keep the alphabetical order in order to make the cache key deterministic.
g.features = append(g.features, shaping.FontFeature{})
copy(g.features[idx+1:], g.features[idx:])
g.features[idx] = shaping.FontFeature{
Tag: font.Tag(tag),
Value: value,
}
g.featuresString = ""
}
// RemoveFeature removes a feature value.
func (g *GoTextFace) RemoveFeature(tag Tag) {
for i, v := range g.features {
if uint32(v.Tag) < uint32(tag) {
continue
}
if uint32(v.Tag) > uint32(tag) {
return
}
copy(g.features[i:], g.features[i+1:])
g.features = g.features[:len(g.features)-1]
g.featuresString = ""
return
}
}
// Tag is a tag for font variations and features.
// Tag is a 4-byte value like 'cmap'.
type Tag uint32
// String returns the Tag's string representation.
func (t Tag) String() string {
return string([]byte{byte(t >> 24), byte(t >> 16), byte(t >> 8), byte(t)})
}
// ParseTag converts a string to Tag.
func ParseTag(str string) (Tag, error) {
if len(str) != 4 {
return 0, fmt.Errorf("text: a string's length must be 4 but was %d at ParseTag", len(str))
}
return Tag((uint32(str[0]) << 24) | (uint32(str[1]) << 16) | (uint32(str[2]) << 8) | uint32(str[3])), nil
}
// MustParseTag converts a string to Tag.
// If parsing fails, MustParseTag panics.
func MustParseTag(str string) Tag {
t, err := ParseTag(str)
if err != nil {
panic(err)
}
return t
}
// Metrics implements Face.
func (g *GoTextFace) Metrics() Metrics {
scale := g.Source.scale(g.Size)
var m Metrics
if h, ok := g.Source.f.FontHExtents(); ok {
m.HLineGap = float64(h.LineGap) * scale
m.HAscent = float64(h.Ascender) * scale
m.HDescent = float64(-h.Descender) * scale
}
if v, ok := g.Source.f.FontVExtents(); ok {
m.VLineGap = float64(v.LineGap) * scale
m.VAscent = float64(v.Ascender) * scale
m.VDescent = float64(-v.Descender) * scale
}
m.XHeight = float64(g.Source.f.LineMetric(font.XHeight)) * scale
m.CapHeight = float64(g.Source.f.LineMetric(font.CapHeight)) * scale
// XHeight and CapHeight might not be correct for some old fonts (go-text/typesetting#169).
if m.XHeight <= 0 {
if _, gs := g.Source.shape("x", g); len(gs) > 0 {
m.XHeight = fixed26_6ToFloat64(-gs[0].bounds.Min.Y)
}
}
if m.CapHeight <= 0 {
if _, gs := g.Source.shape("H", g); len(gs) > 0 {
m.CapHeight = fixed26_6ToFloat64(-gs[0].bounds.Min.Y)
}
}
return m
}
func (g *GoTextFace) ensureVariationsString() string {
if g.variationsString != "" {
return g.variationsString
}
if len(g.variations) == 0 {
return ""
}
var buf bytes.Buffer
for _, t := range g.variations {
_ = binary.Write(&buf, binary.LittleEndian, t.Tag)
_ = binary.Write(&buf, binary.LittleEndian, t.Value)
}
g.variationsString = buf.String()
return g.variationsString
}
func (g *GoTextFace) ensureFeaturesString() string {
if g.featuresString != "" {
return g.featuresString
}
if len(g.features) == 0 {
return ""
}
var buf bytes.Buffer
for _, t := range g.features {
_ = binary.Write(&buf, binary.LittleEndian, t.Tag)
_ = binary.Write(&buf, binary.LittleEndian, t.Value)
}
g.featuresString = buf.String()
return g.featuresString
}
func (g *GoTextFace) outputCacheKey(text string) goTextOutputCacheKey {
return goTextOutputCacheKey{
text: text,
direction: g.Direction,
size: g.Size,
language: g.Language.String(),
script: g.Script.String(),
variations: g.ensureVariationsString(),
features: g.ensureFeaturesString(),
}
}
func (g *GoTextFace) diDirection() di.Direction {
switch g.Direction {
case DirectionLeftToRight:
return di.DirectionLTR
case DirectionRightToLeft:
return di.DirectionRTL
default:
return di.DirectionTTB
}
}
func (g *GoTextFace) gScript() glanguage.Script {
var str string
if g.Script != (language.Script{}) {
str = g.Script.String()
} else {
s, _ := g.Language.Script()
str = s.String()
}
s, err := glanguage.ParseScript(str)
if err != nil {
panic(err)
}
return s
}
// advance implements Face.
func (g *GoTextFace) advance(text string) float64 {
outputs, _ := g.Source.shape(text, g)
var a fixed.Int26_6
for _, output := range outputs {
a += output.Advance
}
if g.direction().isHorizontal() {
return fixed26_6ToFloat64(a)
}
return -fixed26_6ToFloat64(a)
}
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// hasGlyph implements Face.
func (g *GoTextFace) hasGlyph(r rune) bool {
_, ok := g.Source.f.Cmap.Lookup(r)
return ok
}
// appendGlyphsForLine implements Face.
func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
origin := fixed.Point26_6{
X: float64ToFixed26_6(originX),
Y: float64ToFixed26_6(originY),
}
_, gs := g.Source.shape(line, g)
for _, glyph := range gs {
o := origin.Add(fixed.Point26_6{
X: glyph.shapingGlyph.XOffset,
Y: -glyph.shapingGlyph.YOffset,
})
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// imgX and imgY are integers so that the nearest filter can be used.
img, imgX, imgY := g.glyphImage(glyph, o)
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// Append a glyph even if img is nil.
// This is necessary to return index information for control characters.
glyphs = append(glyphs, Glyph{
StartIndexInBytes: indexOffset + glyph.startIndex,
EndIndexInBytes: indexOffset + glyph.endIndex,
GID: uint32(glyph.shapingGlyph.GlyphID),
Image: img,
X: float64(imgX),
Y: float64(imgY),
OriginX: fixed26_6ToFloat64(origin.X),
OriginY: fixed26_6ToFloat64(origin.Y),
OriginOffsetX: fixed26_6ToFloat64(glyph.shapingGlyph.XOffset),
OriginOffsetY: fixed26_6ToFloat64(-glyph.shapingGlyph.YOffset),
})
origin = origin.Add(fixed.Point26_6{
X: glyph.shapingGlyph.XAdvance,
Y: -glyph.shapingGlyph.YAdvance,
})
}
return glyphs
}
func (g *GoTextFace) glyphImage(glyph glyph, origin fixed.Point26_6) (*ebiten.Image, int, int) {
if g.direction().isHorizontal() {
origin.X = adjustGranularity(origin.X, g)
origin.Y &^= ((1 << 6) - 1)
} else {
origin.X &^= ((1 << 6) - 1)
origin.Y = adjustGranularity(origin.Y, g)
}
b := glyph.bounds
subpixelOffset := fixed.Point26_6{
X: (origin.X + b.Min.X) & ((1 << 6) - 1),
Y: (origin.Y + b.Min.Y) & ((1 << 6) - 1),
}
key := goTextGlyphImageCacheKey{
gid: glyph.shapingGlyph.GlyphID,
xoffset: subpixelOffset.X,
yoffset: subpixelOffset.Y,
variations: g.ensureVariationsString(),
}
img := g.Source.getOrCreateGlyphImage(g, key, func() (*ebiten.Image, bool) {
img := segmentsToImage(glyph.scaledSegments, subpixelOffset, b)
return img, img != nil
})
imgX := (origin.X + b.Min.X).Floor()
imgY := (origin.Y + b.Min.Y).Floor()
return img, imgX, imgY
}
// appendVectorPathForLine implements Face.
func (g *GoTextFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
origin := fixed.Point26_6{
X: float64ToFixed26_6(originX),
Y: float64ToFixed26_6(originY),
}
_, gs := g.Source.shape(line, g)
for _, glyph := range gs {
appendVectorPathFromSegments(path, glyph.scaledSegments, fixed26_6ToFloat32(origin.X), fixed26_6ToFloat32(origin.Y))
origin = origin.Add(fixed.Point26_6{
X: glyph.shapingGlyph.XAdvance,
Y: -glyph.shapingGlyph.YAdvance,
})
}
}
// direction implements Face.
func (g *GoTextFace) direction() Direction {
return g.Direction
}
// private implements Face.
func (g *GoTextFace) private() {
}