ebiten/internal/graphicsdriver/playstation5/graphics_playstation5.h

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
#ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ebitengine_Error {
const char *Message;
int Code;
} ebitengine_Error;
static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
return err->Message == NULL && err->Code == 0;
}
typedef struct ebitengine_DstRegion {
int MinX;
int MinY;
int MaxX;
int MaxY;
int IndexCount;
} ebitengine_DstRegion;
typedef struct ebitengine_Blend {
uint8_t BlendFactorSourceRGB;
uint8_t BlendFactorSourceAlpha;
uint8_t BlendFactorDestinationRGB;
uint8_t BlendFactorDestinationAlpha;
uint8_t BlendOperationRGB;
uint8_t BlendOperationAlpha;
} ebitengine_Blend;
ebitengine_Error ebitengine_InitializeGraphics(void);
ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height);
void ebitengine_DisposeImage(int id);
void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
int indexCount);
ebitengine_Error
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
ebitengine_DstRegion *dstRegions, int dstRegionCount,
int indexOffset, ebitengine_Blend blend,
uint32_t *uniforms, int uniformCount, int fillRule);
ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
void ebitengine_DisposeShader(int id);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H