ebiten/internal/restorable/image.go

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// Copyright 2016 The Ebiten Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package restorable
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import (
"errors"
"fmt"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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)
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type Pixels struct {
pixels []byte
length int
// color is used only when pixels == nil
color color.RGBA
}
func (p *Pixels) ensurePixels() {
if p.pixels != nil {
return
}
p.pixels = make([]byte, p.length)
if p.color.A == 0 {
return
}
for i := 0; i < p.length/4; i++ {
p.pixels[4*i] = p.color.R
p.pixels[4*i+1] = p.color.G
p.pixels[4*i+2] = p.color.B
p.pixels[4*i+3] = p.color.A
}
}
func (p *Pixels) CopyFrom(pix []byte, from int) {
p.ensurePixels()
copy(p.pixels[from:from+len(pix)], pix)
}
func (p *Pixels) At(i int) byte {
if i < 0 || p.length <= i {
panic(fmt.Sprintf("restorable: index out of range: %d for length: %d", i, p.length))
}
if p.pixels == nil {
switch i % 4 {
case 0:
return p.color.R
case 1:
return p.color.G
case 2:
return p.color.B
case 3:
return p.color.A
}
}
return p.pixels[i]
}
func (p *Pixels) Slice() []byte {
p.ensurePixels()
return p.pixels
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
type drawTrianglesHistoryItem struct {
image *Image
vertices []float32
indices []uint16
colorm *affine.ColorM
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mode graphics.CompositeMode
filter graphics.Filter
address graphics.Address
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphicscommand.Image
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basePixels *Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
drawTrianglesHistory []*drawTrianglesHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
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// screen indicates whether the image is used as an actual screen.
screen bool
w2 int
h2 int
// priority indicates whether the image is restored in high priority when context-lost happens.
priority bool
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}
var emptyImage *Image
func init() {
const w, h = 16, 16
emptyImage = &Image{
image: graphicscommand.NewImage(w, h),
priority: true,
}
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
emptyImage.ReplacePixels(pix, 0, 0, w, h)
theImages.add(emptyImage)
}
// NewImage creates an empty image with the given size.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
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func NewImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewImage(width, height),
}
i.clear()
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theImages.add(i)
return i
}
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func (i *Image) MakeVolatile() {
i.volatile = true
}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewScreenFramebufferImage(width, height),
screen: true,
}
i.clear()
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theImages.add(i)
return i
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}
func (i *Image) Fill(r, g, b, a uint8) {
theImages.makeStaleIfDependingOn(i)
i.fill(r, g, b, a)
}
func (i *Image) clear() {
i.fill(0, 0, 0, 0)
}
func (i *Image) fill(r, g, b, a uint8) {
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if i.priority {
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panic("restorable: clear cannot be called on a priority image")
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}
rf := float32(0)
gf := float32(0)
bf := float32(0)
af := float32(0)
if a > 0 {
rf = float32(r) / float32(a)
gf = float32(g) / float32(a)
bf = float32(b) / float32(a)
af = float32(a) / 0xff
}
// There are not 'drawTrianglesHistoryItem's for this image and emptyImage.
// As emptyImage is a priority image, this is restored before other regular images are restored.
dw, dh := i.internalSize()
sw, sh := emptyImage.Size()
vs := graphics.QuadVertices(dw, dh, 0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
rf, gf, bf, af)
is := graphics.QuadIndices()
c := graphics.CompositeModeCopy
if a == 0 {
c = graphics.CompositeModeClear
}
i.image.DrawTriangles(emptyImage.image, vs, is, nil, c, graphics.FilterNearest, graphics.AddressClampToZero)
w, h := i.Size()
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i.basePixels = &Pixels{
color: color.RGBA{r, g, b, a},
length: 4 * w * h,
}
i.drawTrianglesHistory = nil
i.stale = false
}
func (i *Image) IsVolatile() bool {
return i.volatile
}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() *Pixels {
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return i.basePixels
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}
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// Size returns the image's size.
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func (i *Image) Size() (int, int) {
return i.image.Size()
}
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// internalSize returns the size of the internal texture.
func (i *Image) internalSize() (int, int) {
if i.w2 == 0 || i.h2 == 0 {
w, h := i.image.Size()
i.w2 = graphics.InternalImageSize(w)
i.h2 = graphics.InternalImageSize(h)
}
return i.w2, i.h2
}
func (i *Image) QuadVertices(sx0, sy0, sx1, sy1 int, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) []float32 {
w, h := i.internalSize()
return graphics.QuadVertices(w, h, sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, cr, cg, cb, ca)
}
func (i *Image) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
w, h := i.internalSize()
vs[0] = dx
vs[1] = dy
vs[2] = sx / float32(w)
vs[3] = sy / float32(h)
vs[4] = bx0 / float32(w)
vs[5] = by0 / float32(h)
vs[6] = bx1/float32(w) - 1.0/float32(w)/graphics.TexelAdjustmentFactor
vs[7] = by1/float32(h) - 1.0/float32(h)/graphics.TexelAdjustmentFactor
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
i.basePixels = nil
i.drawTrianglesHistory = nil
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i.stale = true
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// Don't have to call makeStale recursively here.
// Restoring is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
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}
func (i *Image) CopyPixels(src *Image) {
// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
i.image.CopyPixels(src.image)
// As pixels should not be obtained here, making the image stale is inevitable.
i.makeStale()
}
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// ReplacePixels replaces the image pixels with the given pixels slice.
//
// If pixels is nil, ReplacePixels clears the specified reagion.
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
w, h := i.image.Size()
if width <= 0 || height <= 0 {
panic("restorable: width/height must be positive")
}
if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
}
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// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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if pixels == nil {
pixels = make([]byte, 4*width*height)
}
i.image.ReplacePixels(pixels, x, y, width, height)
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if !NeedsRestoring() {
i.makeStale()
return
}
if x == 0 && y == 0 && width == w && height == h {
if pixels != nil {
if i.basePixels == nil {
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i.basePixels = &Pixels{
length: 4 * w * h,
}
}
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i.basePixels.CopyFrom(pixels, 0)
} else {
// If basePixels is nil, the restored pixels are cleared.
// See restore() implementation.
i.basePixels = nil
}
i.drawTrianglesHistory = nil
i.stale = false
return
}
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if len(i.drawTrianglesHistory) > 0 {
panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
}
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if i.stale {
return
}
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idx := 4 * (y*w + x)
if pixels != nil {
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if i.basePixels == nil {
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i.basePixels = &Pixels{
length: 4 * w * h,
}
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}
for j := 0; j < height; j++ {
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i.basePixels.CopyFrom(pixels[4*j*width:4*(j+1)*width], idx)
idx += 4 * w
}
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} else if i.basePixels != nil {
zeros := make([]byte, 4*width)
for j := 0; j < height; j++ {
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i.basePixels.CopyFrom(zeros, idx)
idx += 4 * w
}
}
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}
// DrawTriangles draws a given image img to the image.
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
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if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image")
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}
if len(vertices) == 0 {
return
}
theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || i.screen || !NeedsRestoring() || i.volatile {
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i.makeStale()
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} else {
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
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}
i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
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}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
if i.stale || i.volatile || i.screen {
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return
}
// TODO: Would it be possible to merge draw image history items?
const maxDrawTrianglesHistoryNum = 1024
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
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i.makeStale()
return
}
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// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
item := &drawTrianglesHistoryItem{
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image: image,
vertices: vertices,
indices: indices,
colorm: colorm,
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mode: mode,
filter: filter,
address: address,
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}
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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func (i *Image) readPixelsFromGPUIfNeeded() {
if i.basePixels == nil || len(i.drawTrianglesHistory) > 0 || i.stale {
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graphicscommand.FlushCommands()
i.readPixelsFromGPU()
i.drawTrianglesHistory = nil
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i.stale = false
}
}
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// At returns a color value at (x, y).
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//
// Note that this must not be called until context is available.
func (i *Image) At(x, y int) (byte, byte, byte, byte) {
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w, h := i.image.Size()
if x < 0 || y < 0 || w <= x || h <= y {
return 0, 0, 0, 0
}
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i.readPixelsFromGPUIfNeeded()
// Even after readPixelsFromGPU, basePixels might be nil when OpenGL error happens.
if i.basePixels == nil {
return 0, 0, 0, 0
}
idx := 4*x + 4*y*w
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return i.basePixels.At(idx), i.basePixels.At(idx + 1), i.basePixels.At(idx + 2), i.basePixels.At(idx + 3)
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
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}
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if i.dependsOn(target) {
i.makeStale()
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}
}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU() {
pix := i.image.Pixels()
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i.basePixels = &Pixels{
pixels: pix,
length: len(pix),
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}
i.drawTrianglesHistory = nil
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i.stale = false
}
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// resolveStale resolves the image's 'stale' state.
func (i *Image) resolveStale() {
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if !NeedsRestoring() {
return
}
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if i.volatile {
return
}
if i.screen {
return
}
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if !i.stale {
return
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}
i.readPixelsFromGPU()
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}
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// dependsOn returns a boolean value indicating whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawTrianglesHistory {
if c.image == target {
return true
}
}
return false
}
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// dependingImages returns all images that is depended by the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
for _, c := range i.drawTrianglesHistory {
r[c.image] = struct{}{}
}
return r
}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
if i.stale {
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return false
}
return len(i.drawTrianglesHistory) > 0
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}
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore() error {
w, h := i.image.Size()
if i.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
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i.image = graphicscommand.NewScreenFramebufferImage(w, h)
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i.basePixels = nil
i.drawTrianglesHistory = nil
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i.stale = false
return nil
}
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if i.volatile {
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i.image = graphicscommand.NewImage(w, h)
i.clear()
return nil
}
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if i.stale {
// TODO: panic here?
return errors.New("restorable: pixels must not be stale when restoring")
}
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gimg := graphicscommand.NewImage(w, h)
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if i.basePixels != nil {
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gimg.ReplacePixels(i.basePixels.Slice(), 0, 0, w, h)
} else {
// Clear the image explicitly.
pix := make([]uint8, w*h*4)
gimg.ReplacePixels(pix, 0, 0, w, h)
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}
for _, c := range i.drawTrianglesHistory {
if c.image.hasDependency() {
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panic("restorable: all dependencies must be already resolved but not")
}
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
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}
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i.image = gimg
pix := gimg.Pixels()
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i.basePixels = &Pixels{
pixels: pix,
length: len(pix),
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}
i.drawTrianglesHistory = nil
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i.stale = false
return nil
}
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// Dispose disposes the image.
//
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// After disposing, calling the function of the image causes unexpected results.
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func (i *Image) Dispose() {
theImages.remove(i)
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i.image.Dispose()
i.image = nil
i.basePixels = nil
i.drawTrianglesHistory = nil
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i.stale = false
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}
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// IsInvalidated returns a boolean value indicating whether the image is invalidated.
//
// If an image is invalidated, GL context is lost and all the images should be restored asap.
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func (i *Image) IsInvalidated() (bool, error) {
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// FlushCommands is required because c.offscreen.impl might not have an actual texture.
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graphicscommand.FlushCommands()
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if !NeedsRestoring() {
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return false, nil
}
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return i.image.IsInvalidated(), nil
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}