ebiten/mobile/ebitenmobileview/input.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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//go:build android || ios
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// +build android ios
package ebitenmobileview
import (
"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile"
)
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type position struct {
x int
y int
}
var (
keys = map[driver.Key]struct{}{}
runes []rune
touches = map[driver.TouchID]position{}
// gamepads is updated only at Android.
gamepads = map[driver.GamepadID]mobile.Gamepad{}
)
var (
touchSlice []mobile.Touch
gamepadSlice []mobile.Gamepad
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)
func updateInput() {
touchSlice = touchSlice[:0]
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for id, position := range touches {
touchSlice = append(touchSlice, mobile.Touch{
ID: id,
X: position.x,
Y: position.y,
})
}
mobile.Get().UpdateInput(keys, runes, touchSlice)
if runtime.GOOS == "android" {
gamepadSlice = gamepadSlice[:0]
for _, g := range gamepads {
gamepadSlice = append(gamepadSlice, g)
}
mobile.Get().UpdateGamepads(gamepadSlice)
}
}