ebiten/ui/cocoa/ui.go

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package cocoa
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
// void Run(void);
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// void StartApplication(void);
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// void PollEvents(void);
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//
import "C"
import (
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"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
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)
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type cocoaUI struct {
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sharedContext *sharedContext
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}
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var currentUI *cocoaUI
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func getCurrentUI() *cocoaUI {
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if currentUI != nil {
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return currentUI
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}
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currentUI = &cocoaUI{}
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currentUI.sharedContext = newSharedContext()
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return currentUI
}
func UI() ui.UI {
return getCurrentUI()
}
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func TextureFactory() graphics.TextureFactory {
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return getCurrentUI().sharedContext
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}
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func (u *cocoaUI) CreateGameWindow(width, height, scale int, title string) ui.GameWindow {
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return u.sharedContext.createGameWindow(width, height, scale, title)
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}
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func (u *cocoaUI) PollEvents() {
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C.PollEvents()
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}
func (u *cocoaUI) RunMainLoop() {
C.StartApplication()
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currentUI.sharedContext.run()
// TODO: Enable the loop
//C.Run()
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}
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/*func (u *cocoaUI) CreateTexture(tag interface{}, img image.Image, filter graphics.Filter) {
t.sharedContext.CreateTexture(tag, img, filter)
}
func (u *cocoaUI) CreateRenderTarget(tag interface{}, width, height int) {
t.sharedContext.CreateRenderTarget(tag, width, height)
}*/