ebiten/internal/jsutil/buf_js.go

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package jsutil
import (
"syscall/js"
)
// isTypedArrayWritable represents whether TypedArray is writable or not.
// TypedArray's properties are not writable in the Web standard, but are writable with go2cpp.
// This enables to avoid unnecessary allocations of js.Value.
var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy()
var (
// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
// The read data is converted to Go's byte slice as soon as possible.
// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(16)
// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
)
func ensureTemporaryArrayBufferSize(byteLength int) {
if bufl := temporaryArrayBuffer.Get("byteLength").Int(); bufl < byteLength {
for bufl < byteLength {
bufl *= 2
}
temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(bufl)
}
}
// TemporaryUint8Array returns a Uint8Array whose length is at least minLength.
// Be careful that the length can exceed the given minLength.
func TemporaryUint8Array(minLength int) js.Value {
ensureTemporaryArrayBufferSize(minLength)
if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
}
return temporaryUint8Array
}
// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
// Be careful that the length can exceed the given minLength.
func TemporaryFloat32Array(minLength int) js.Value {
ensureTemporaryArrayBufferSize(minLength * 4)
if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
}
return temporaryFloat32Array
}
var uint8ArrayObj js.Value
// TODO: Remove this
func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value {
if isTypedArrayWritable {
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if Equal(uint8ArrayObj, js.Undefined()) {
uint8ArrayObj = js.Global().Get("Uint8Array").New()
}
uint8ArrayObj.Set("buffer", buffer)
uint8ArrayObj.Set("byteOffset", byteOffset)
uint8ArrayObj.Set("byteLength", byteLength)
return uint8ArrayObj
}
return js.Global().Get("Uint8Array").New(buffer, byteOffset, byteLength)
}