ebiten/example/game/sprites.go

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2013-06-21 04:02:38 +02:00
package game
import (
"github.com/hajimehoshi/go.ebiten/graphics"
)
type Sprites struct {
ebitenTexture graphics.Texture
}
func NewSprites() *Sprites {
return &Sprites{}
}
func (game *Sprites) Init(tf graphics.TextureFactory) {
}
func (game *Sprites) Update() {
}
func (game *Sprites) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
}