ebiten/graphicscontext.go

119 lines
3.0 KiB
Go
Raw Normal View History

2014-12-09 15:16:04 +01:00
/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
2013-12-09 14:40:54 +01:00
2014-05-03 20:29:45 +02:00
import (
2014-12-06 07:47:48 +01:00
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/internal/opengl"
2014-05-03 20:29:45 +02:00
)
2014-05-03 17:40:53 +02:00
2014-12-14 10:34:47 +01:00
func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
2014-12-07 20:22:50 +01:00
gl.Init()
gl.Enable(gl.TEXTURE_2D)
gl.Enable(gl.BLEND)
2014-12-06 07:47:48 +01:00
2014-12-07 16:07:36 +01:00
// The defualt framebuffer should be 0.
2014-12-14 10:34:47 +01:00
r := opengl.NewRenderTarget(screenWidth*screenScale, screenHeight*screenScale, true)
2013-12-09 14:40:54 +01:00
2014-12-14 13:21:05 +01:00
screenID, err := idsInstance.createRenderTarget(screenWidth, screenHeight, gl.NEAREST)
2013-12-09 14:40:54 +01:00
if err != nil {
2014-12-07 20:22:50 +01:00
return nil, err
2013-12-09 14:40:54 +01:00
}
2014-12-14 13:21:05 +01:00
c := &graphicsContext{
currentIDs: make([]RenderTargetID, 1),
defaultID: idsInstance.addRenderTarget(r),
screenID: screenID,
screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
}
idsInstance.fillRenderTarget(c.screenID, 0, 0, 0)
2013-12-09 15:52:14 +01:00
return c, nil
2014-12-07 20:22:50 +01:00
}
type graphicsContext struct {
screenID RenderTargetID
defaultID RenderTargetID
currentIDs []RenderTargetID
2014-12-07 20:22:50 +01:00
screenWidth int
screenHeight int
screenScale int
2014-12-07 16:07:36 +01:00
}
2014-01-11 03:18:55 +01:00
var _ GraphicsContext = new(graphicsContext)
2014-12-09 14:09:22 +01:00
func (c *graphicsContext) dispose() {
2014-12-07 16:07:36 +01:00
// NOTE: Now this method is not used anywhere.
idsInstance.deleteRenderTarget(c.screenID)
2013-12-09 15:52:14 +01:00
}
func (c *graphicsContext) Clear() {
2014-05-01 15:45:48 +02:00
c.Fill(0, 0, 0)
2013-12-09 14:40:54 +01:00
}
func (c *graphicsContext) Fill(r, g, b uint8) {
idsInstance.fillRenderTarget(c.currentIDs[len(c.currentIDs)-1], r, g, b)
2013-12-09 14:40:54 +01:00
}
func (c *graphicsContext) Texture(id TextureID) Drawer {
2014-05-03 08:25:41 +02:00
return &textureWithContext{id, c}
2013-12-09 14:40:54 +01:00
}
func (c *graphicsContext) RenderTarget(id RenderTargetID) Drawer {
2014-10-12 07:07:44 +02:00
return &textureWithContext{idsInstance.toTexture(id), c}
2013-12-09 14:40:54 +01:00
}
func (c *graphicsContext) PushRenderTarget(renderTargetID RenderTargetID) {
c.currentIDs = append(c.currentIDs, renderTargetID)
2013-12-09 14:40:54 +01:00
}
func (c *graphicsContext) PopRenderTarget() {
c.currentIDs = c.currentIDs[:len(c.currentIDs)-1]
2013-12-09 14:40:54 +01:00
}
2014-05-01 15:45:48 +02:00
2014-12-14 10:57:29 +01:00
func (c *graphicsContext) preUpdate() {
2014-12-14 13:21:05 +01:00
c.currentIDs = c.currentIDs[0:1]
c.currentIDs[0] = c.defaultID
c.PushRenderTarget(c.screenID)
2014-12-07 16:07:36 +01:00
c.Clear()
}
2014-12-07 16:07:36 +01:00
2014-12-14 10:57:29 +01:00
func (c *graphicsContext) postUpdate() {
c.PopRenderTarget()
2014-12-07 16:07:36 +01:00
c.Clear()
scale := float64(c.screenScale)
geo := GeometryMatrixI()
2014-12-07 16:07:36 +01:00
geo.Scale(scale, scale)
DrawWhole(c.RenderTarget(c.screenID), c.screenWidth, c.screenHeight, geo, ColorMatrixI())
2014-12-07 16:07:36 +01:00
gl.Flush()
}
2014-05-03 08:25:41 +02:00
type textureWithContext struct {
id TextureID
context *graphicsContext
2014-05-01 15:45:48 +02:00
}
func (t *textureWithContext) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) {
currentID := t.context.currentIDs[len(t.context.currentIDs)-1]
idsInstance.drawTexture(currentID, t.id, parts, geo, color)
2014-05-01 15:45:48 +02:00
}