ebiten/graphics/opengl/device.go

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package opengl
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// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
// #include <stdlib.h>
import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type Device struct {
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screenWidth int
screenHeight int
screenScale int
graphicsContext *GraphicsContext
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offscreenTexture graphics.Texture
drawFunc func(graphics.GraphicsContext, graphics.TextureID)
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}
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func NewDevice(screenWidth, screenHeight, screenScale int,
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drawFunc func(graphics.GraphicsContext, graphics.TextureID)) *Device {
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device := &Device{
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screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale),
drawFunc: drawFunc,
}
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device.offscreenTexture =
device.graphicsContext.NewTexture(screenWidth, screenHeight)
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return device
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}
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func (device *Device) Update() {
g := device.graphicsContext
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C.glEnable(C.GL_TEXTURE_2D)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
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g.SetOffscreen(device.offscreenTexture.ID)
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g.Clear()
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device.drawFunc(g, device.offscreenTexture.ID)
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g.flush()
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
g.resetOffscreen()
g.Clear()
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geometryMatrix := graphics.IdentityGeometryMatrix()
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geometryMatrix.SetA(float64(g.screenScale))
geometryMatrix.SetD(float64(g.screenScale))
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g.DrawTexture(device.offscreenTexture.ID,
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0, 0, device.screenWidth, device.screenHeight,
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geometryMatrix, graphics.IdentityColorMatrix())
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g.flush()
}
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func (device *Device) TextureFactory() graphics.TextureFactory {
return device.graphicsContext
}