ebiten/internal/opengl/rendertarget.go

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/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
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package opengl
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import (
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"errors"
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"fmt"
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"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/internal"
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)
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func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}
type RenderTarget struct {
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framebuffer gl.Framebuffer
width int
height int
flipY bool
}
func NewZeroRenderTarget(width, height int) (*RenderTarget, error) {
r := &RenderTarget{
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width: width,
height: height,
flipY: true,
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}
return r, nil
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}
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func NewRenderTargetFromTexture(texture *Texture) (*RenderTarget, error) {
framebuffer, err := createFramebuffer(texture.Native())
if err != nil {
return nil, err
}
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w, h := texture.Size()
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return &RenderTarget{
framebuffer: framebuffer,
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width: w,
height: h,
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}, nil
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}
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func (r *RenderTarget) Size() (width, height int) {
return r.width, r.height
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}
func (r *RenderTarget) Dispose() {
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r.framebuffer.Delete()
}
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func createFramebuffer(nativeTexture gl.Texture) (gl.Framebuffer, error) {
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framebuffer := gl.GenFramebuffer()
framebuffer.Bind()
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, nativeTexture, 0)
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if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
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return 0, errors.New("creating framebuffer failed")
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}
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gl.ClearColor(0, 0, 0, 0)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return framebuffer, nil
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}
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func (r *RenderTarget) SetAsViewport() error {
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gl.Flush()
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r.framebuffer.Bind()
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err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if err != gl.FRAMEBUFFER_COMPLETE {
if gl.GetError() != 0 {
return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", gl.GetError()))
}
return errors.New("glBindFramebuffer failed: the context is different?")
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}
width := internal.NextPowerOf2Int(r.width)
height := internal.NextPowerOf2Int(r.height)
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gl.Viewport(0, 0, width, height)
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return nil
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}
func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
width := internal.NextPowerOf2Int(r.width)
height := internal.NextPowerOf2Int(r.height)
m := orthoProjectionMatrix(0, width, 0, height)
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if r.flipY {
m[1][1] *= -1
m[1][3] += float64(r.height) / float64(internal.NextPowerOf2Int(r.height)) * 2
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}
return m
}