ebiten/internal/input/input_js.go

287 lines
6.2 KiB
Go
Raw Normal View History

2015-01-02 07:20:05 +01:00
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
2018-04-01 16:20:45 +02:00
package input
2015-01-02 07:20:05 +01:00
import (
2018-04-01 16:20:45 +02:00
"unicode"
2018-06-24 09:10:24 +02:00
"github.com/gopherjs/gopherwasm/js"
)
type mockRWLock struct{}
func (m mockRWLock) Lock() {}
func (m mockRWLock) Unlock() {}
func (m mockRWLock) RLock() {}
func (m mockRWLock) RUnlock() {}
type Input struct {
keyPressed map[string]bool
keyPressedEdge map[int]bool
mouseButtonPressed map[int]bool
cursorX int
cursorY int
wheelX float64
wheelY float64
gamepads [16]gamePad
2018-04-01 16:20:45 +02:00
touches []*Touch
2017-08-14 21:11:51 +02:00
runeBuffer []rune
m mockRWLock
}
2017-08-14 21:11:51 +02:00
func (i *Input) RuneBuffer() []rune {
return i.runeBuffer
}
2018-04-01 16:20:45 +02:00
func (i *Input) ClearRuneBuffer() {
i.runeBuffer = nil
}
func (i *Input) ResetWheelValues() {
i.wheelX = 0
i.wheelY = 0
}
func (i *Input) IsKeyPressed(key Key) bool {
if i.keyPressed != nil {
for _, c := range keyToCodes[key] {
if i.keyPressed[c] {
return true
}
}
}
if i.keyPressedEdge != nil {
for c, k := range keyCodeToKeyEdge {
if k != key {
continue
}
if i.keyPressedEdge[c] {
return true
}
}
}
return false
}
var codeToMouseButton = map[int]MouseButton{
0: MouseButtonLeft,
1: MouseButtonMiddle,
2: MouseButtonRight,
}
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
for c, b := range codeToMouseButton {
if b != button {
continue
}
if i.mouseButtonPressed[c] {
return true
}
}
return false
}
2018-09-30 10:01:45 +02:00
func (i *Input) Wheel() (xoff, yoff float64) {
return i.wheelX, i.wheelY
2018-06-17 17:38:30 +02:00
}
func (i *Input) keyDown(code string) {
if i.keyPressed == nil {
i.keyPressed = map[string]bool{}
2015-01-07 15:02:58 +01:00
}
i.keyPressed[code] = true
2015-01-02 16:52:49 +01:00
}
func (i *Input) keyUp(code string) {
if i.keyPressed == nil {
i.keyPressed = map[string]bool{}
2015-01-07 15:02:58 +01:00
}
i.keyPressed[code] = false
2015-01-02 07:20:05 +01:00
}
func (i *Input) keyDownEdge(code int) {
if i.keyPressedEdge == nil {
i.keyPressedEdge = map[int]bool{}
}
i.keyPressedEdge[code] = true
}
func (i *Input) keyUpEdge(code int) {
if i.keyPressedEdge == nil {
i.keyPressedEdge = map[int]bool{}
}
i.keyPressedEdge[code] = false
}
func (i *Input) mouseDown(code int) {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
i.mouseButtonPressed[code] = true
}
func (i *Input) mouseUp(code int) {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
i.mouseButtonPressed[code] = false
}
func (i *Input) setMouseCursor(x, y int) {
i.cursorX, i.cursorY = x, y
}
2018-04-01 16:20:45 +02:00
func (i *Input) UpdateGamepads() {
nav := js.Global().Get("navigator")
if nav.Get("getGamepads") == js.Undefined() {
return
}
gamepads := nav.Call("getGamepads")
l := gamepads.Get("length").Int()
for id := 0; id < l; id++ {
2017-10-25 19:59:06 +02:00
i.gamepads[id].valid = false
gamepad := gamepads.Index(id)
if gamepad == js.Undefined() || gamepad == js.Null() {
continue
}
2017-10-25 19:59:06 +02:00
i.gamepads[id].valid = true
axes := gamepad.Get("axes")
axesNum := axes.Get("length").Int()
i.gamepads[id].axisNum = axesNum
for a := 0; a < len(i.gamepads[id].axes); a++ {
if axesNum <= a {
i.gamepads[id].axes[a] = 0
continue
}
i.gamepads[id].axes[a] = axes.Index(a).Float()
}
buttons := gamepad.Get("buttons")
buttonsNum := buttons.Get("length").Int()
i.gamepads[id].buttonNum = buttonsNum
for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
if buttonsNum <= b {
i.gamepads[id].buttonPressed[b] = false
continue
}
i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
}
}
}
2018-05-26 18:59:35 +02:00
func OnKeyDown(e js.Value) {
2018-04-01 16:20:45 +02:00
c := e.Get("code")
if c == js.Undefined() {
2018-04-01 16:20:45 +02:00
code := e.Get("keyCode").Int()
if keyCodeToKeyEdge[code] == KeyUp ||
keyCodeToKeyEdge[code] == KeyDown ||
keyCodeToKeyEdge[code] == KeyLeft ||
keyCodeToKeyEdge[code] == KeyRight ||
keyCodeToKeyEdge[code] == KeyBackspace ||
keyCodeToKeyEdge[code] == KeyTab {
e.Call("preventDefault")
}
theInput.keyDownEdge(code)
return
}
cs := c.String()
if cs == keyToCodes[KeyUp][0] ||
cs == keyToCodes[KeyDown][0] ||
cs == keyToCodes[KeyLeft][0] ||
cs == keyToCodes[KeyRight][0] ||
cs == keyToCodes[KeyBackspace][0] ||
cs == keyToCodes[KeyTab][0] {
e.Call("preventDefault")
}
theInput.keyDown(cs)
}
2018-05-26 18:59:35 +02:00
func OnKeyPress(e js.Value) {
2018-04-01 16:20:45 +02:00
if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
theInput.runeBuffer = append(theInput.runeBuffer, r)
}
}
2018-05-26 18:59:35 +02:00
func OnKeyUp(e js.Value) {
if e.Get("code") == js.Undefined() {
2018-04-01 16:20:45 +02:00
// Assume that UA is Edge.
code := e.Get("keyCode").Int()
theInput.keyUpEdge(code)
return
}
code := e.Get("code").String()
theInput.keyUp(code)
}
2018-05-26 18:59:35 +02:00
func OnMouseDown(e js.Value) {
2018-04-01 16:20:45 +02:00
button := e.Get("button").Int()
theInput.mouseDown(button)
setMouseCursorFromEvent(e)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func OnMouseUp(e js.Value) {
2018-04-01 16:20:45 +02:00
button := e.Get("button").Int()
theInput.mouseUp(button)
setMouseCursorFromEvent(e)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func OnMouseMove(e js.Value) {
setMouseCursorFromEvent(e)
2018-04-01 16:20:45 +02:00
}
func OnWheel(e js.Value) {
2018-09-30 10:13:22 +02:00
// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
theInput.wheelX = -e.Get("deltaX").Float()
theInput.wheelY = -e.Get("deltaY").Float()
}
2018-05-26 18:59:35 +02:00
func OnTouchStart(e js.Value) {
theInput.updateTouches(e)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func OnTouchEnd(e js.Value) {
theInput.updateTouches(e)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func OnTouchMove(e js.Value) {
theInput.updateTouches(e)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func setMouseCursorFromEvent(e js.Value) {
2018-04-01 16:20:45 +02:00
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
theInput.setMouseCursor(x, y)
2018-04-01 16:20:45 +02:00
}
2018-05-26 18:59:35 +02:00
func (i *Input) updateTouches(e js.Value) {
2018-04-01 16:20:45 +02:00
j := e.Get("targetTouches")
2018-04-01 18:19:42 +02:00
ts := make([]*Touch, j.Get("length").Int())
for i := 0; i < len(ts); i++ {
2018-04-01 16:20:45 +02:00
jj := j.Call("item", i)
id := jj.Get("identifier").Int()
2018-04-01 18:19:42 +02:00
ts[i] = &Touch{
2018-04-01 16:20:45 +02:00
id: id,
x: jj.Get("clientX").Int(),
y: jj.Get("clientY").Int(),
2018-04-01 16:20:45 +02:00
}
}
2018-04-01 18:19:42 +02:00
i.touches = ts
2018-04-01 16:20:45 +02:00
}