ebiten/ui/cocoa/ui.go

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package cocoa
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
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// void StartApplication(void);
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// void DoEvents(void);
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// void TerminateApplication(void);
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//
import "C"
import (
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"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
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)
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type cocoaUI struct {
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sharedContext *sharedContext
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}
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var currentUI *cocoaUI
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func getCurrentUI() *cocoaUI {
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if currentUI != nil {
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return currentUI
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}
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currentUI = &cocoaUI{}
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currentUI.sharedContext = newSharedContext()
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return currentUI
}
func UI() ui.UI {
return getCurrentUI()
}
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func TextureFactory() graphics.TextureFactory {
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return getCurrentUI().sharedContext
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}
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func (u *cocoaUI) CreateCanvas(width, height, scale int, title string) ui.Canvas {
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return u.sharedContext.createGameWindow(width, height, scale, title)
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}
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func (u *cocoaUI) DoEvents() {
C.DoEvents()
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}
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func (u *cocoaUI) Start() {
C.StartApplication()
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currentUI.sharedContext.run()
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}
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func (u *cocoaUI) Terminate() {
// TODO: Close existing windows
C.TerminateApplication()
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}