ebiten/internal/shader/shader.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader
import (
"fmt"
"go/ast"
"go/parser"
"go/token"
"regexp"
"sort"
"strings"
)
const (
varyingStructName = "VertexOut"
)
var (
kageTagRe = regexp.MustCompile("^`" + `kage:\"(.+)\"` + "`$")
)
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type variable struct {
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name string
typ typ
init string
}
type constant struct {
name string
typ typ
init string
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}
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type function struct {
name string
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args []variable
rets []variable
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body *block
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}
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type Shader struct {
fs *token.FileSet
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// position is the field name of VertexOut that represents a vertex position (gl_Position in GLSL).
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position variable
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// varyings is a collection of varying variables.
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varyings []variable
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// uniforms is a collection of uniform variables.
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uniforms []variable
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global block
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errs []string
}
type ParseError struct {
errs []string
}
func (p *ParseError) Error() string {
return strings.Join(p.errs, "\n")
}
func NewShader(src []byte) (*Shader, error) {
fs := token.NewFileSet()
f, err := parser.ParseFile(fs, "", src, parser.AllErrors)
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if err != nil {
return nil, err
}
s := &Shader{
fs: fs,
}
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s.parse(f)
if len(s.errs) > 0 {
return nil, &ParseError{s.errs}
}
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// TODO: Resolve identifiers?
// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
return s, nil
}
func (s *Shader) addError(pos token.Pos, str string) {
p := s.fs.Position(pos)
s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
}
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func (sh *Shader) parse(f *ast.File) {
for _, d := range f.Decls {
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sh.parseDecl(&sh.global, d)
}
vars := make([]variable, len(sh.global.vars))
copy(vars, sh.global.vars)
sh.global.vars = nil
for _, v := range vars {
if 'A' <= v.name[0] && v.name[0] <= 'Z' {
sh.uniforms = append(sh.uniforms, v)
} else {
sh.global.vars = append(sh.global.vars, v)
}
}
// TODO: This is duplicated with parseBlock.
sort.Slice(sh.global.vars, func(a, b int) bool {
return sh.global.vars[a].name < sh.global.vars[b].name
})
sort.Slice(sh.global.consts, func(a, b int) bool {
return sh.global.consts[a].name < sh.global.consts[b].name
})
sort.Slice(sh.global.funcs, func(a, b int) bool {
return sh.global.funcs[a].name < sh.global.funcs[b].name
})
sort.Slice(sh.varyings, func(a, b int) bool {
return sh.varyings[a].name < sh.varyings[b].name
})
sort.Slice(sh.uniforms, func(a, b int) bool {
return sh.uniforms[a].name < sh.uniforms[b].name
})
}
func (sh *Shader) parseDecl(b *block, d ast.Decl) {
switch d := d.(type) {
case *ast.GenDecl:
switch d.Tok {
case token.TYPE:
// TODO: Parse regular structs or other types
for _, s := range d.Specs {
s := s.(*ast.TypeSpec)
if s.Name.Name == varyingStructName {
sh.parseVaryingStruct(s)
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}
}
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case token.CONST:
for _, s := range d.Specs {
s := s.(*ast.ValueSpec)
cs := sh.parseConstant(s)
b.consts = append(b.consts, cs...)
}
case token.VAR:
for _, s := range d.Specs {
s := s.(*ast.ValueSpec)
vs := sh.parseVariable(s)
b.vars = append(b.vars, vs...)
}
case token.IMPORT:
sh.addError(d.Pos(), "import is forbidden")
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default:
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sh.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
b.funcs = append(b.funcs, sh.parseFunc(d))
default:
sh.addError(d.Pos(), "unexpected decl")
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}
}
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func (sh *Shader) parseVaryingStruct(t *ast.TypeSpec) {
s, ok := t.Type.(*ast.StructType)
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if !ok {
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sh.addError(t.Type.Pos(), fmt.Sprintf("%s must be a struct but not", t.Name))
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return
}
for _, f := range s.Fields.List {
if f.Tag != nil {
tag := f.Tag.Value
m := kageTagRe.FindStringSubmatch(tag)
if m == nil {
sh.addError(f.Tag.Pos(), fmt.Sprintf("invalid struct tag: %s", tag))
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continue
}
if m[1] != "position" {
sh.addError(f.Tag.Pos(), fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
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continue
}
if len(f.Names) != 1 {
sh.addError(f.Pos(), fmt.Sprintf("position members must be one"))
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continue
}
t, err := parseType(f.Type)
if err != nil {
sh.addError(f.Type.Pos(), err.Error())
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continue
}
if t != typVec4 {
sh.addError(f.Type.Pos(), fmt.Sprintf("position must be vec4 but %s", t))
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continue
}
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sh.position = variable{
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name: f.Names[0].Name,
typ: t,
}
continue
}
t, err := parseType(f.Type)
if err != nil {
sh.addError(f.Type.Pos(), err.Error())
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continue
}
if !t.numeric() {
sh.addError(f.Type.Pos(), fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
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continue
}
for _, n := range f.Names {
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sh.varyings = append(sh.varyings, variable{
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name: n.Name,
typ: t,
})
}
}
}
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func (s *Shader) parseVariable(vs *ast.ValueSpec) []variable {
var t typ
if vs.Type != nil {
var err error
t, err = parseType(vs.Type)
if err != nil {
s.addError(vs.Type.Pos(), err.Error())
return nil
}
}
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var vars []variable
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for _, n := range vs.Names {
name := n.Name
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vars = append(vars, variable{
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name: name,
typ: t,
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})
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}
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return vars
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}
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func (s *Shader) parseConstant(vs *ast.ValueSpec) []constant {
var t typ
if vs.Type != nil {
var err error
t, err = parseType(vs.Type)
if err != nil {
s.addError(vs.Type.Pos(), err.Error())
return nil
}
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}
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var cs []constant
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for i, n := range vs.Names {
v := vs.Values[i]
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var init string
switch v := v.(type) {
case *ast.BasicLit:
if v.Kind != token.INT && v.Kind != token.FLOAT {
s.addError(v.Pos(), fmt.Sprintf("literal must be int or float but %s", v.Kind))
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return cs
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}
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init = v.Value // TODO: This should be go/constant.Value
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default:
// TODO: Parse the expression.
}
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cs = append(cs, constant{
name: n.Name,
typ: t,
init: init,
})
}
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return cs
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}
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func (sh *Shader) parseFunc(d *ast.FuncDecl) function {
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if d.Name == nil {
sh.addError(d.Pos(), "function must have a name")
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return function{}
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}
if d.Body == nil {
sh.addError(d.Pos(), "function must have a body")
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return function{}
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}
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var args []variable
for _, f := range d.Type.Params.List {
t, err := parseType(f.Type)
if err != nil {
sh.addError(f.Type.Pos(), err.Error())
continue
}
for _, n := range f.Names {
args = append(args, variable{
name: n.Name,
typ: t,
})
}
}
var rets []variable
for _, f := range d.Type.Results.List {
t, err := parseType(f.Type)
if err != nil {
sh.addError(f.Type.Pos(), err.Error())
continue
}
if len(f.Names) == 0 {
rets = append(rets, variable{
name: "",
typ: t,
})
} else {
for _, n := range f.Names {
rets = append(rets, variable{
name: n.Name,
typ: t,
})
}
}
}
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return function{
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name: d.Name.Name,
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args: args,
rets: rets,
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body: sh.parseBlock(d.Body),
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}
}
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func (sh *Shader) parseBlock(b *ast.BlockStmt) *block {
block := &block{}
for _, l := range b.List {
switch l := l.(type) {
case *ast.AssignStmt:
if l.Tok == token.DEFINE {
for _, s := range l.Lhs {
ident := s.(*ast.Ident)
block.vars = append(block.vars, variable{
name: ident.Name,
})
}
} else {
// TODO
}
case *ast.DeclStmt:
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sh.parseDecl(block, l.Decl)
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case *ast.ReturnStmt:
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var exprs []expr
for _, r := range l.Results {
exprs = append(exprs, sh.parseExpr(r))
}
block.stmts = append(block.stmts, stmt{
stmtType: stmtReturn,
exprs: exprs,
})
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default:
}
}
sort.Slice(block.vars, func(a, b int) bool {
return block.vars[a].name < block.vars[b].name
})
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sort.Slice(block.consts, func(a, b int) bool {
return block.consts[a].name < block.consts[b].name
})
sort.Slice(block.funcs, func(a, b int) bool {
return block.funcs[a].name < block.funcs[b].name
})
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return block
}
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func (sh *Shader) parseExpr(e ast.Expr) expr {
switch e := e.(type) {
case *ast.Ident:
return expr{
exprType: exprIdent,
value: e.Name,
}
}
return expr{}
}
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// Dump dumps the shader state in an intermediate language.
func (s *Shader) Dump() string {
var lines []string
lines = append(lines, fmt.Sprintf("var %s varying %s // position", s.position.name, s.position.typ))
for _, v := range s.varyings {
lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ))
}
for _, u := range s.uniforms {
lines = append(lines, fmt.Sprintf("var %s uniform %s", u.name, u.typ))
}
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lines = append(lines, s.global.dump(0)...)
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return strings.Join(lines, "\n") + "\n"
}
func (s *Shader) GlslVertex() string {
var lines []string
for _, v := range s.varyings {
// TODO: variable names must be escaped not to conflict with keywords.
lines = append(lines, fmt.Sprintf("varying %s %s;", v.typ.glslString(), v.name))
}
return strings.Join(lines, "\n") + "\n"
}