2013-06-17 16:10:55 +02:00
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package main
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// #cgo LDFLAGS: -framework GLUT -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <GLUT/glut.h>
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//
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// void display(void);
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2013-06-23 14:51:23 +02:00
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// void mouse(int button, int state, int x, int y);
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2013-06-17 16:51:15 +02:00
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// void idle(void);
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2013-06-17 16:10:55 +02:00
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//
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2013-06-17 19:01:59 +02:00
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// static void setGlutFuncs(void) {
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2013-06-17 16:10:55 +02:00
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// glutDisplayFunc(display);
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2013-06-23 14:51:23 +02:00
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// glutMouseFunc(mouse);
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2013-06-17 16:51:15 +02:00
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// glutIdleFunc(idle);
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// }
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//
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2013-06-17 16:10:55 +02:00
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import "C"
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import (
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten"
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2013-06-24 15:27:43 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/blank"
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2013-06-23 16:43:44 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
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2013-06-22 19:01:26 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/rects"
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2013-06-22 16:16:01 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/rotating"
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"github.com/hajimehoshi/go.ebiten/example/game/sprites"
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten/graphics"
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2013-06-26 18:13:09 +02:00
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"github.com/hajimehoshi/go.ebiten/graphics/opengl"
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2013-06-17 16:10:55 +02:00
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"os"
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2013-06-19 16:49:24 +02:00
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"runtime"
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2013-06-26 18:46:13 +02:00
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"time"
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2013-06-17 16:10:55 +02:00
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"unsafe"
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)
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2013-06-25 03:27:32 +02:00
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type GlutInputEventState int
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const (
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GlutInputEventStateUp GlutInputEventState = iota
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GlutInputEventStateDown
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)
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type GlutInputEvent struct {
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State GlutInputEventState
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X int
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Y int
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}
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2013-06-19 16:51:41 +02:00
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type GlutUI struct {
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screenScale int
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glutInputEventCh chan GlutInputEvent
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2013-06-26 18:46:13 +02:00
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updating chan chan func()
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2013-06-17 16:10:55 +02:00
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}
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2013-06-18 17:48:41 +02:00
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var currentUI *GlutUI
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//export display
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func display() {
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2013-06-26 18:46:13 +02:00
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ch := make(chan func())
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currentUI.updating <- ch
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f := <-ch
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f()
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2013-06-17 16:51:15 +02:00
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C.glutSwapBuffers()
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}
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2013-06-23 14:51:23 +02:00
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//export mouse
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2013-06-25 03:27:32 +02:00
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func mouse(button, glutState, x, y C.int) {
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var state GlutInputEventState
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switch glutState {
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case C.GLUT_UP:
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state = GlutInputEventStateUp
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case C.GLUT_DOWN:
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state = GlutInputEventStateDown
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default:
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panic("invalid glutState")
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}
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currentUI.glutInputEventCh <- GlutInputEvent{
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State: state,
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X: int(x),
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Y: int(y),
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}
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2013-06-23 14:51:23 +02:00
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}
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2013-06-17 16:51:15 +02:00
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//export idle
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func idle() {
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C.glutPostRedisplay()
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2013-06-17 16:10:55 +02:00
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}
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2013-06-26 18:46:13 +02:00
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func NewGlutUI(screenWidth, screenHeight, screenScale int) *GlutUI {
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2013-06-26 18:13:09 +02:00
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ui := &GlutUI{
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screenScale: screenScale,
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2013-06-26 18:13:09 +02:00
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glutInputEventCh: make(chan GlutInputEvent, 10),
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2013-06-26 18:46:13 +02:00
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updating: make(chan chan func()),
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2013-06-26 18:13:09 +02:00
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}
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2013-06-25 03:27:32 +02:00
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2013-06-17 16:10:55 +02:00
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cargs := []*C.char{}
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for _, arg := range os.Args {
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cargs = append(cargs, C.CString(arg))
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}
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defer func() {
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for _, carg := range cargs {
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C.free(unsafe.Pointer(carg))
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}
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}()
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cargc := C.int(len(cargs))
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C.glutInit(&cargc, &cargs[0])
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2013-06-19 16:51:41 +02:00
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(screenWidth*screenScale),
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C.int(screenHeight*screenScale))
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2013-06-17 16:10:55 +02:00
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title := C.CString("Ebiten Demo")
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defer C.free(unsafe.Pointer(title))
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C.glutCreateWindow(title)
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2013-06-17 19:01:59 +02:00
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C.setGlutFuncs()
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2013-06-26 18:13:09 +02:00
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return ui
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2013-06-18 17:48:41 +02:00
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}
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2013-06-17 16:10:55 +02:00
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2013-06-26 18:46:13 +02:00
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func (ui *GlutUI) Run() {
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2013-06-17 16:10:55 +02:00
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C.glutMainLoop()
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}
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2013-06-18 17:48:41 +02:00
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func main() {
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2013-06-19 16:49:24 +02:00
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runtime.GOMAXPROCS(runtime.NumCPU())
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2013-06-21 04:02:49 +02:00
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gameName := ""
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if 2 <= len(os.Args) {
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gameName = os.Args[1]
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}
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2013-06-26 18:46:13 +02:00
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var game ebiten.Game
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2013-06-21 04:02:49 +02:00
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switch gameName {
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2013-06-24 15:27:43 +02:00
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case "blank":
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2013-06-26 18:46:13 +02:00
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game = blank.New()
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2013-06-23 16:43:44 +02:00
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case "monochrome":
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2013-06-26 18:46:13 +02:00
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game = monochrome.New()
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2013-06-22 19:01:26 +02:00
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case "rects":
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2013-06-26 18:46:13 +02:00
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game = rects.New()
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2013-06-22 16:16:01 +02:00
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case "rotating":
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2013-06-26 18:46:13 +02:00
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game = rotating.New()
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2013-06-22 19:01:26 +02:00
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case "sprites":
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2013-06-26 18:46:13 +02:00
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game = sprites.New()
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2013-06-21 04:02:49 +02:00
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default:
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2013-06-26 18:46:13 +02:00
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game = rotating.New()
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2013-06-21 04:02:49 +02:00
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}
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2013-06-21 16:16:52 +02:00
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screenScale := 2
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2013-06-26 18:46:13 +02:00
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currentUI = NewGlutUI(game.ScreenWidth(), game.ScreenHeight(), screenScale)
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2013-06-18 17:48:41 +02:00
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2013-06-25 03:27:32 +02:00
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input := make(chan ebiten.InputState)
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go func() {
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ch := currentUI.glutInputEventCh
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var inputState ebiten.InputState
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for {
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select {
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case event := <-ch:
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switch event.State {
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case GlutInputEventStateUp:
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inputState.IsTapped = false
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inputState.X = 0
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inputState.Y = 0
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case GlutInputEventStateDown:
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inputState.IsTapped = true
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inputState.X = event.X
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inputState.Y = event.Y
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}
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default:
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// do nothing
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}
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input <- inputState
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}
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}()
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2013-06-26 18:13:09 +02:00
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graphicsDevice := opengl.NewDevice(
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2013-06-26 18:46:13 +02:00
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game.ScreenWidth(), game.ScreenHeight(), screenScale,
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currentUI.updating)
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2013-06-26 18:13:09 +02:00
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2013-06-26 18:46:13 +02:00
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game.Init(graphicsDevice.TextureFactory())
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draw := graphicsDevice.Drawing()
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go func() {
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frameTime := time.Duration(int64(time.Second) / int64(game.Fps()))
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update := time.Tick(frameTime)
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for {
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select {
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case <-update:
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inputState := <-input
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game.Update(inputState)
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case gameDraw := <-draw:
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ch := make(chan interface{})
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s := &SyncDrawable{game, ch}
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gameDraw <- s
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<-ch
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}
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}
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}()
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currentUI.Run()
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}
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type SyncDrawable struct {
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drawable graphics.Drawable
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ch chan interface{}
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}
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func (s *SyncDrawable) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
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s.drawable.Draw(g, offscreen)
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close(s.ch)
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2013-06-18 17:48:41 +02:00
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}
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